// TOWN SCRIPT
//    Town 10: Upper Nephilim Fortress


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 11;
	move_to_new_town(9,27,18);
break;

beginstate 12;
	move_to_new_town(11,40,19);
break;

beginstate 13;
	move_to_new_town(9,37,25);
break;