// TOWN SCRIPT
//    Town 11: Under Nephilim Fortress


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;

set_name(21,"Kneedler");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	set_terrain(7,34,0);
	set_terrain(7,35,0);
	set_terrain(13,34,0);
	set_terrain(13,35,0);			
break;

beginstate 11;
	move_to_new_town(9,10,11);
break;

beginstate 12;
	move_to_new_town(10,37,23);
break;

beginstate 13;
	move_to_new_town(9,37,16);
break;


