// TOWN SCRIPT
//    Town 12: Spider Cave


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	
	set_name(8,"Spider");
	set_name(9,"Spider");
	set_name(10,"Spider");
	set_name(11,"Spider");
	set_name(12,"Spider");
	set_name(13,"Spider");
	set_name(14,"Spider");
	set_name(15,"Spider");
	set_name(16,"Spider");
	set_name(20,"Spider");
	set_terrain(27,10,0);	
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

