// TOWN SCRIPT
//    Town 0: Silvar

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(6,"Efram");
	set_name(8,"Erik Scarhead");
	set_name(9,"Gary");
	set_name(10,"Jay");
	set_name(11,"Chuck");
	set_name(12,"Krantz");
	set_name(13,"Mayor Jonathan of Silvar");
	set_name(14,"Anastasia");
	set_name(15,"Carol");
	set_name(24,"Living Statue");
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

