// TOWN SCRIPT
//    Town 15: Mertis

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(10,"Elmer");
	set_name(11,"Terri");
	set_name(12,"Matt");
	set_name(13,"Tina");
	set_name(15,"Ether");
	set_name(16,"Mark");
	set_name(17,"Gypsy");
	set_name(18,"William");
	set_name(19,"A Soldier");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

