// TOWN SCRIPT
//    Town 16: Spiral Pit


// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 11;
	set_terrain(16,23,341);
	set_terrain(22,24,341);	
	set_terrain(21,38,341);
	set_terrain(31,43,341);
break;

beginstate 12;
	teleport_party(1,1,0);
break;