// TOWN SCRIPT
//    Town 19: Tower of Magi


// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;

	set_name(8,"Linda");
	set_name(9,"X");
	set_name(10,"Throndell");
	set_name(11,"Demon");
	set_name(17,"Imprisoned Human");
	set_name(26,"Brantford");
	set_name(27,"Zanthia");
	set_name(28,"Glenda");
	set_name(29,"Kelner");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

