// TOWN DIALOGUE SCRIPT
//    Town 5: Cotra

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

int i,j,k,r1,choice;

begintalknode 1;
	state = -1;
	personality = 400;
	nextstate = 1;
	condition = 1;
	question = "Brantford";
	text1 = "A tiny, grinning man in ratty robes greets you. He is surrounded by an astonishing collection of items, some mundane, some expensive-looking, some utterly bizarre.";
		
begintalknode 2;
	state = 1;
	personality = 400;
	nextstate = -1;
	condition = 1;
	question = "_I'd like to do some shopping._";
	text1 = "You finish shopping.";
	code =
		begin_shop_mode("Brantford's Miscellany","Brantford sells unusual items and will gladly purchase your excess identified goods. His shop is expensive, but the prices he offers for your stuff are unusually good.",34,5,5);
	break;


	
