// TOWN SCRIPT
//    Town 26: Aranea City


// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;
int u;

body;

beginstate INIT_STATE;

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	reset_dialog();
	add_dialog_str(0,"When you step on this rune, the web wall to the south melts away.",0);
	choice = run_dialog(1);
	set_terrain(33,4,0);
break;

beginstate 11;
	reset_dialog();
	add_dialog_str(0,"When you step on this rune, the web wall to the south melts away.",0);
	choice = run_dialog(1);
	set_terrain(39,4,0);
break;


