// TOWN SCRIPT
//    Town 28: Upper Slith Temple


// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;
int u;

body;

beginstate INIT_STATE;
	set_name(6,"Ssss-Thss");
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 11;
	move_to_new_town(27,4,2);
break;
