// TOWN SCRIPT
//    Town 29: Almaria

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	
	set_name(6,"Starcap");
	set_name(7,"Jasmine");
	set_name(8,"Julio");
	set_name(9,"Dexter");
	set_name(10,"Rhiannon");
	set_name(11,"Statue");
	set_name(12,"Kell");
	set_name(13,"Ramone");
	set_name(15,"Rosemary");
	set_name(16,"Bevan");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

