// TOWN SCRIPT
//    Town 2: Fort Duvno

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(6,"Carol");
	set_name(8,"Scott");
	set_name(9,"Walner");
	set_name(10,"Jason");
	set_name(11,"Grimmet");
	set_name(13,"J.R.");
	set_name(15,"Caius");
	set_name(16,"Nephil Prisoner");
	set_name(17,"Captain Johnson");
	set_name(20,"Alice");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

