// TOWN DIALOGUE SCRIPT
//    Town 2: Fort Duvno

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

int i,j,k,r1,choice;

begintalknode 1;
	state = -1;
	personality = 400;
	nextstate = 1;
	condition = 1;
	question = "Jason";
	text1 = "A tall, peculiar looking man dressed in leather sits by the counter. He has long hair and a broad smile.";
		
begintalknode 2;
	state = 1;
	personality = 400;
	nextstate = -1;
	condition = 1;
	question = "Alright, I'd like to buy some 'Farming' supplies'.";
	text1 = "You finish shopping.";
	code =
		begin_shop_mode("Jason's Supplies","Jason sells adventuring supplies, although he keeps a low profile. After all, some of his goods can be used for not-quite-legal purposes. He will also give you a fair price for your identified items, if you are in need of cash.",7,3,3);
	break;
	


begintalknode 10;
	state = -1;
	personality = 400;
	nextstate = 10;
	condition = 1;
	question = "Walner";
	text1 = "The man behind the counter is short and heavy-set. He wears mage's robes, not crisp and clean, but ratty, as if he'd been traveling recently.";
		
begintalknode 11;
	state = 10;
	personality = 400;
	nextstate = -1;
	condition = 1;
	question = "_Can you figure out what these items are?_";
	text1 = "You have your items identified.";
	action = ID 10;
