// TOWN SCRIPT
//    Town 35: The Castle


// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	
	set_name(12,"Captain Houghton");
	set_name(27,"King Micah");
	set_name(32,"Chevyn the Lizard");
	set_name(33,"Rone");
	set_name(34,"Josh");
	set_name(35,"Renee");
	set_name(36,"Benth");
	set_name(59,"Prince Chevyn");
	
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

