// TOWN SCRIPT
//    Town 43: Giant Castle Basement


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(22,"Hrethra");
	set_name(38,"Zed");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	move_to_new_town(42,38,17);
break;

beginstate 11;
	move_to_new_town(42,14,5);
break;

