// TOWN SCRIPT
//    Town 48: Tower of Patrick


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	
	set_name(7,"Rita");
	set_name(9,"Kai");
	set_name(10,"Anji");
	set_name(11,"Hathwisa");
	set_name(12,"Captain Granby");
	set_name(17,"Patrick");
	set_name(22,"Marco");
	set_name(25,"Adam");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

