// TOWN SCRIPT
//    Town 51: Fort Spire


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	
	set_name(6,"Bohman");
	set_name(8,"Captain Allison");
	set_name(9,"Wendy");
	set_name(10,"Reynold");
	set_name(16,"Lizard");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	set_terrain(34,26,32);
break;

beginstate 11;
	set_terrain(34,26,32);
break;
