// TOWN SCRIPT
//    Town 52: Spire


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	
	set_name(12,"Entwhistle");
	set_name(14,"Eunice");
	set_name(15,"Meena");
	set_name(16,"Harry");
	set_name(17,"Scab");
	set_name(18,"Twink");
	set_name(21,"Cliff");
	set_name(24,"Zagat");
	set_name(25,"Eustace");
	set_name(27,"Carol");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

