// TOWN SCRIPT
//    Town 53: Bargha

begintownscript;

variables;

int i,j,k,r1,choice;

body;

beginstate INIT_STATE;
	
	set_name(6,"Calder");
	set_name(7,"Prynne");
	set_name(8,"Johnson");
	set_name(9,"Mayor Maher");
	set_name(12,"Ethridge");
	set_name(13,"Molly");
	set_name(14,"Bela");
	set_name(15,"Cabanero");
	set_name(22,"Cynthia");
	set_name(30,"Marlowe");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	flip_terrain(12,23);
	flip_terrain(12,24);	
break;

beginstate 11;
	move_to_new_town(54,8,5);
break;

beginstate 12;
	move_to_new_town(54,33,12);
break;

// 	set_terrain_memory_cell(8,0,0);	