// TOWN DIALOGUE SCRIPT
//    Town 53: Bargha

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

int i,j,k,r1,choice;

begintalknode 1;
	state = -1;
	personality = 400;
	nextstate = 1;
	condition = 1;
	question = "Bela";
	text1 = "There is an ancient, heavily wrinkled man peering at you through a barred window. His armor hangs off him loosely.";
		
begintalknode 2;
	state = 1;
	personality = 400;
	nextstate = 2;
	condition = 1;
	question = "Are you a town guard?";
	text1 = "He emits a rattling cough. _Ach, ya._  He spits on the floor.  _I'm too old to defend the wall, so I watch the gate. If you want to enter the city or the outer world, let me know._";

begintalknode 3;
	state = 2;
	personality = 400;
	nextstate = -1;
	condition = 1;
	question = "Would you open the gates?";
	text1 = "He nods. _Sure thing._  He turns the wheel, and the gates open. You can enter Bargha.";
	code =
	run_town_script(10);
	break;
	



