// TOWN SCRIPT
//    Town 59: Dharmon

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(6,"Statue");
	set_name(7,"Malville");
	set_name(9,"Hestia");
	set_name(10,"Clive");
	set_name(11,"Eldin");
	set_name(12,"Malka");
	set_name(13,"Mentta");
	set_name(14,"Nixa");
	set_name(15,"Witch");
	set_name(31,"Mayor DeBry");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

