// TOWN SCRIPT
//    Town 66: Erika's Tower

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(7,"Groovilla Dar Trog");
	set_name(20,"Erika");
	set_name(26,"Glogroth Von Bloov");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

