// TOWN SCRIPT
//    Town 69: Fortress of Grah-Hoth

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;
int x,y;

body;

beginstate INIT_STATE;
	
	set_name(15,"Tyoarik");
	set_name(16,"Imp");
	set_name(17,"Imp");
	set_name(18,"Imp");
	set_name(19,"Imp");
	set_name(20,"Imp");
	set_name(21,"Imp");
	set_name(22,"Imp");
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	if (get_terrain(29,13) == 0)
	end();
	else {
	x = 29;
	while (x < 31) {
	y = 13;
	while (y < 22) {
	set_terrain(x,y,0);
	y = y + 1;
	}
	x = x + 1;
	}
	
	set_terrain(29,22,4);
	set_terrain(30,22,4);
	}
break;

beginstate 11;

break;

beginstate 12;

break;

beginstate 13;
	set_terrain(54,26,0);
break;

beginstate 14;
	set_terrain(54,26,0);
break;

beginstate 15;
	set_terrain(23,1,0);
break;

