// TOWN SCRIPT
//    Town 72: Final Gauntlet

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	set_terrain(20,49,20);
break;

beginstate 11;
	set_terrain(22,55,0);
break;

beginstate 12;
	set_terrain(40,19,21);
break;

beginstate 13;
	set_terrain(55,46,0);
break;

beginstate 14;
	set_terrain(57,11,0);
break;

beginstate 15;
	set_terrain(51,39,0);
break;

beginstate 16;
	set_terrain(55,11,0);
break;

beginstate 17;
	teleport_party(32,57,0);
break;	
	
// for the pool at 33,3
beginstate 37;
		set_party_status(24,40,1);
break;
	