// TOWN SCRIPT
//    Town 77: Lost Bahssikava

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;
	set_name(6,"Sss-Bahss");
	set_name(8,"Sss-Kass");
	set_name(9,"Sss-Hass");
	set_name(18,"Sss-Tass");
	set_name(30,"Sss-Voss");

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	move_to_new_town(78,39,46);
break;

beginstate 11;
	move_to_new_town(78,14,11);
break;
	
	
	