// TOWN SCRIPT
//    Town 9: Nephilim Fortress


begintownscript;

variables;

int i,j,k,r1,choice;


body;

beginstate INIT_STATE;

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 11;
	move_to_new_town(11,18,10);
break;

beginstate 12;
	move_to_new_town(10,28,27);
break;

beginstate 13;
	move_to_new_town(11,33,25);
break;

beginstate 14;
	move_to_new_town(10,32,10);
break;
