// v1.0.0
// t06CotraRu.txt
// Xoid (xoid@hotmail.com)

begintownscript;

variables;

int i,j,k,r1,choice;

body;

// This state called whenever this town is entered.
beginstate INIT_STATE;
	// Names must appear first.
	//set_name(,"");

	// Imperial Troops are groups 1 and 2, monsters are groups 3 through 7.
	add_range_to_group(11,13,1004);
	add_range_to_group(15,19,1001);
	add_range_to_group(30,40,1002);
	// This lot must be group 3, and placed (in the script) before group 7.
	add_char_to_group(58,1003);
	add_range_to_group(64,67,1003);
	add_char_to_group(42,1005);
	add_range_to_group(47,53,1005);
	add_range_to_group(44,46,1006);
	add_range_to_group(54,63,1007);

	turn_off_training(1);
break;

// Always called when the town is left.
beginstate EXIT_STATE;
break;

// This state is called every turn the party is in this town.
beginstate START_STATE;
break;

beginstate 10;
	block_entry(1);
break;