//Town 0: Mertis

begintownscript;

variables;

body;

beginstate INIT_STATE;
//called when the party enters the town
	set_name(10,"Captain Parseval");
	set_name(6,"Scab");
	set_name(7,"Cronan");
	set_name(16,"Nikko");
	set_name(17,"Roxanne");
	set_name(18,"Allison");
	set_name(24,"Rhoads");
	set_name(25,"Sgt. Hillas");
break;

beginstate EXIT_STATE;
//called when the party leaves the town

break;

beginstate START_STATE;
//called every turn when the party is in the town

break;

beginstate 10;
	if(get_flag(2,5) == 1){
		if(get_flag(1,3) == 0){
			message_dialog("This looks like Abe's house, but you don't think you should go on without informing Captain Parseval about what you're doing.","");
			block_entry(1);
		}
	}
break;

beginstate 11;
	if(get_flag(1,1) == 0){
		message_dialog("You shouldn't leave before you've talked with Captain Parseval.","");
		block_entry(1);
	}
break;