
begintalkscript;

variables;

begintalknode 10;
	state = -1;
	nextstate = -1;
	question = "The Captain";
	text1 = "This particular ghost seems almost pleased by your presence, although the maniacal grin it displays is of some concern. As are the two wickedly-sharp blades it wields, which seem to trail some sort of spectral energy.";
	text2 = "Cocking its head at what would be a jaunty angle among the living, it says... something. Just like every single damn spirit on this ship, you can't understand it. It seems to wait for a response.";
	text3 = "Unsatisfied by your complete ignorance of its language, it lunges at you, blades twirling.";
	code = 
		set_attitude(29,10);
	break;
