begintownscript;

variables;

body;

beginstate 0; //INIT_STATE
	enable_add_chars(0); //no new chars here

	relocate_character(0,19,26);
	set_character_facing(0,6);
	relocate_character(1,22,27);
	set_character_facing(1,0);
	relocate_character(2,23,25);
	set_character_facing(2,2);
	relocate_character(3,22,23);
	set_character_facing(3,4);
	force_view_center(21,25);
	force_instant_terrain_redraw();
break;

beginstate 1; //EXIT_STATE
	reset_dialog();
	add_dialog_str(0,"You cheerfully leave your dismal little camp behind, ready to hop onto the awaiting ship and sail back to civilization.",0);
	run_dialog(1);
break;

beginstate 2; //START_STATE
	//Checking for the lead pc each turn... not necessary here
	//pc_counter = 0;
	//while(char_ok(pc_counter) == 0) {
	//	pc_counter = pc_counter + 1;
	//	}
	//lead_char = pc_counter;
break;

beginstate 10; //poke the fire
	message_dialog("You prod the smoldering remains of your signal fire. It's not very hot.","Fortunately, you won't be needing it anymore.");
break;