begintownscript;

variables;
short ranpc,blabber,tport;

body;

beginstate 0;

if(get_flag(26,0) < 10){
	message_dialog("Much like the previous floor, this one hesitates to attack you outright.  Still, you suspect that this will change shortly.","");
	set_flag(26,0,10);
}

break;

beginstate 1;
break;

beginstate START_STATE;
break;

beginstate 10;
	if(get_flag(26,0) < 11 && get_flag(68,3) < 1){
		if(party_size() > 1){
			message_dialog("You approach the officer who appears to be the commander of this level.  He addresses you as you come closer to him.","_Specialists.  I am Lieutenant Fusei, welcome to Fortress Grenze._");
			message_dialog("_It is a unique honor to see you here and well.  I am sorry that I could not prevent your being attacked on the floor under us._","_I also apologize further, Specialists, but..._");
		}
		else{
			message_dialog("You approach he who appears to be the commander of this level.  He addresses you as you come closer to him.","_Specialist.  I am Lieutenant Fusei, welcome to Fortress Grenze._");
			message_dialog("_It is a unique honor to see you here and well.  I am sorry that I could not prevent your being attacked on the floor under us._","_I also apologize further, Specialist, but..._");
		}
		message_dialog("He unsheathes his sword and gets into a fighting stance.","_Orders are orders.  Surely, you understand._");
		set_flag(26,0,11);
		set_attitude(11,10);
	}
break;

beginstate 11;
	move_to_new_town(9,14,19);
break;

beginstate 12;
	move_to_new_town(11,18,19);
break;


