begintalkscript;

variables;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Leader";
	text1 = "Leader stares at Spiegelbrecher from across the dais.  He smiles gently in a manner almost representing satisfaction.  His fangs are bared, and his eyes are open wide.";
	text2 = "Seeing such an expression coming from him is unhinging.  His eyes slowly creep towards you.";
	text3 = "His head stays in place, but he is talking to you nevertheless.  _Specialists._";
	text4 = "His head stays in place, but he is talking to you nevertheless.  _Specialist._";
	code = 
		if(party_size() > 1)
			remove_string(4);
		if(party_size() == 1)
			remove_string(3);
break;

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "Yes, sir?";
	text1 = "_The ritual is complete.  The ultimate power has been created.  Behold._";
	text2 = "Spiegelbrecher's skin constantly emits embers which seep out from his clothing and into the air around him.  His slash generated a sweeping flame which still burns now.";
	text3 = "_Those flames are strong enough to burn through all of Canopy.  And indeed, through Sud Canopy, they shall burn!  The army is being assembled at Schwertschrein as we speak._";
	text4 = "_Those holier-than-us bastards in Sud Canopy are finished.  We will smash their beliefs into the ground._";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "Are we moving out, sir?";
	text1 = "_You're quite perceptive.  We will be making a march on Border Guard very soon._";
	text2 = "_Their armies will be dispersed completely.  Spiegelbrecher will spearhead our offensive, tearing through both stone and flesh until South Canopy is ours._";
	text3 = "_Fides Keep will fall.  But we will save that for when we get past the border.  For now, I have your new orders._";

begintalknode 4;
	state = 3;
	nextstate = 4;
	question = "What are your orders, sir?";
	text1 = "He sighs.  _I wish I had something more vigorous for you.  I will give you newer orders once Border Guard has fallen, to be certain._";
	text2 = "_For now, your task is to join Spiegelbrecher in dispatching the enemies at the Border Guard in Sud Canopy._";
	text3 = "_I don't suspect that anything will go wrong, but if it does, I trust your initiative.  Remember, we cannot lose this battle.  I trust that we won't._";

begintalknode 5;
	state = 4;
	nextstate = 5;
	question = "Where are we to report to, sir?";
	text1 = "_You are to report to the gate near the now-abandoned Fortress Grenze._";
	text2 = "He pauses.  _That reminds me.  Here._  He reaches into his robe and pulls out a key.  _This will open the third and final storeroom in Schwertschrein._";
	text3 = "_I trust that you will have no problems from here on out.  You are dismissed._";
	text4 = "He seems finished with this conversation.";
	action = END_TALK;
	code = 
		set_flag(35,0,100);
		change_spec_item(22,1);
		set_flag(54,0,1);
	break;
