beginscendatascript;

// Custom Floors
begindefinefloor 130;
	import = 123;
	fl_special_property = 6;
	fl_shortcut_key = -1;
begindefinefloor 131;
	import = 99;
	fl_special_property = 6;
	fl_shortcut_key = -1;
begindefinefloor 132;
	import = 122;
	fl_special_property = 6;
	fl_shortcut_key = -1;
begindefinefloor 133;
	import = 122;
	fl_name = "Wooden Floor";
	fl_which_sheet = 411;
	fl_which_icon = 0;
	fl_shortcut_key = -1;
begindefinefloor 134;
	import = 133;
	fl_special_property = 6;
	fl_shortcut_key = -1;

// Custom Terrains

begindefineterrain 349;
	import = 349;
	te_name = "? ? ?";
	te_light_radius = 2;

begindefineterrain 437;
	import = 125;
	te_name = "Keg";
	te_which_sheet = 720;
	te_which_icon = 6;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 96;
begindefineterrain 438;
	te_name = "Explosives";
	te_icon_adjust = 24;
begindefineterrain 439;
	te_name = "Keg";
	te_which_icon = 7;
	te_ed_which_icon = 97;
	te_icon_adjust = 0;
begindefineterrain 440;
	te_name = "Explosives";
	te_icon_adjust = 24;
begindefineterrain 441;
	te_name = "Mithril Ore";
	te_which_sheet = 719;
	te_which_icon = 9;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 99;
	te_icon_adjust = 40;

begindefineterrain 432;
	import = 125;
	te_name = "Beam Projector";
	te_which_sheet = 790;
	te_which_icon = 2;
	te_ed_which_sheet = 689;
	te_ed_which_icon = 2;	
	te_special_property = 32;
	te_beam_hit_type = 0;
	te_crumble_type = 0;
begindefineterrain 433;
	te_which_icon = 1;
	te_ed_which_icon = 1;	
	te_special_property = 33;
begindefineterrain 434;
	te_which_icon = 0;
	te_ed_which_icon = 0;	
	te_special_property = 34;
begindefineterrain 435;
	te_which_icon = 3;
	te_ed_which_icon = 3;	
	te_special_property = 35;
begindefineterrain 456;
	import = 357;
	te_full_move_block = 0;
	te_move_block_n = 0;
	te_move_block_e = 0;
	te_move_block_w = 0;
	te_move_block_s = 0;
begindefineterrain 457;
	import = 151;
	te_full_look_block = 1;
begindefineterrain 458;
	import = 152;
	te_full_look_block = 1;
begindefineterrain 459;
	import = 303;
	te_full_move_block = 0;

// Paintings
begindefineterrain 444;
	import = 178;
	te_name = "Painting";
	te_which_sheet = 408;
	te_which_icon = 0;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 98;
	te_icon_offset_x = 24;
begindefineterrain 445;
	import = 179;
	te_name = "Painting";
	te_which_sheet = 408;
	te_which_icon = 1;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 22;
	te_icon_offset_x = -24;
begindefineterrain 446;
	import = 178;
	te_name = "Painting";
	te_which_sheet = 408;
	te_which_icon = 2;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 98;
	te_icon_offset_x = 24;
begindefineterrain 447;
	import = 179;
	te_name = "Painting";
	te_which_sheet = 408;
	te_which_icon = 3;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 22;
	te_icon_offset_x = -24;
begindefineterrain 448;
	import = 178;
	te_name = "Painting";
	te_which_sheet = 408;
	te_which_icon = 4;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 98;
	te_icon_offset_x = 24;
begindefineterrain 449;
	import = 179;
	te_name = "Painting";
	te_which_sheet = 408;
	te_which_icon = 5;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 22;
	te_icon_offset_x = -24;
begindefineterrain 450;
	import = 178;
	te_name = "Painting";
	te_which_sheet = 409;
	te_which_icon = 0;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 98;
	te_icon_offset_x = 24;
begindefineterrain 451;
	import = 179;
	te_name = "Painting";
	te_which_sheet = 409;
	te_which_icon = 1;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 22;
	te_icon_offset_x = -24;
begindefineterrain 452;
	import = 178;
	te_name = "Painting";
	te_which_sheet = 409;
	te_which_icon = 2;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 98;
	te_icon_offset_x = 24;
begindefineterrain 453;
	import = 179;
	te_name = "Painting";
	te_which_sheet = 409;
	te_which_icon = 3;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 22;
	te_icon_offset_x = -24;
begindefineterrain 454;
	import = 178;
	te_name = "Painting";
	te_which_sheet = 409;
	te_which_icon = 4;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 98;
	te_icon_offset_x = 24;
begindefineterrain 455;
	import = 179;
	te_name = "Painting";
	te_which_sheet = 409;
	te_which_icon = 5;
	te_ed_which_sheet = 683;
	te_ed_which_icon = 22;
	te_icon_offset_x = -24;

begindefineterrain 460;
	te_which_sheet = 724;
	te_ed_which_sheet = 682;
	te_which_icon = 0;
	te_ed_which_icon = 69;
	te_name = "Sunshine";
	te_light_radius = 9;

begindefineterrain 461;
	import = 245;
	te_move_block_n = 0;
	te_move_block_e = 0;
	te_move_block_w = 0;
	te_move_block_s = 0;

begindefineterrain 462;
	import = 209;
	te_move_block_n = 0;
	te_move_block_e = 0;
	te_move_block_w = 0;
	te_move_block_s = 0;

begindefineterrain 463;
	import = 274;
	te_move_block_n = 0;
	te_move_block_e = 0;
	te_move_block_w = 0;
	te_move_block_s = 0;

begindefineterrain 464;
	import = 209;
	te_name = "Obispopiedra";
	te_which_sheet = 411;
	te_which_icon = 1;

begindefineterrain 475;
	import = 209;
	te_name = "Barrier";
	te_which_sheet = 764;
	te_which_icon = 0;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 85;
	te_light_radius = 2;
	te_beam_hit_type = 0;

begindefineterrain 476;
	import = 198;
	te_name = "Bugbear Emblem";

begindefineterrain 477;
	import = 199;
	te_name = "Bugbear Emblem";

// Basalt Stairs
begindefineterrain 468;
	import = 289;
	te_which_sheet = 9999;
	te_which_icon = 0;
begindefineterrain 469;
	import = 290;
	te_which_sheet = 9999;
	te_which_icon = 1;
begindefineterrain 470;
	import = 291;
	te_which_sheet = 9999;
	te_which_icon = 2;
begindefineterrain 471;
	import = 292;
	te_which_sheet = 9999;
	te_which_icon = 3;

// Custom Creatures

begindefinecreature 6;
	clear;
	cr_name = "Northern Soldier";
	cr_level = 27;
	cr_start_item 0 = 26;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 27;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 66;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 67;
	cr_start_item_chance 3 = 10;
	cr_start_item 4 = 137;
	cr_start_item_chance 4 = 30;
	cr_start_item 5 = 138;
	cr_start_item_chance 5 = 10;
	cr_start_item 6 = 114;
	cr_start_item_chance 6 = 35;
	cr_start_item 7 = 220;
	cr_start_item_chance 7 = 6;
	cr_default_attitude = 1;
	cr_which_sheet = 1508;
	//cr_icon_adjust = 16;
	cr_small_or_large_template = 1;

begindefinecreature 21;
	clear;
	cr_name = "Goblin";
	cr_level = 15;
	cr_start_item 0 = 25;
	cr_start_item_chance 0 = 30;
	cr_start_item 1 = 45;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 46;
	cr_start_item_chance 2 = 25;
	cr_start_item 3 = 137;
	cr_start_item_chance 3 = 15;
	cr_start_item 4 = 111;
	cr_start_item_chance 4 = 15;
	cr_start_item 5 = 1;
	cr_start_item_chance 5 = 20;
	cr_start_item 6 = 206;
	cr_start_item_chance 6 = 2;
	cr_start_item 7 = 220;
	cr_start_item_chance 7 = 2;
	cr_default_attitude = 4;
	cr_species = 1;
	cr_which_sheet = 1521;
	cr_summon_class = 5;
	cr_default_script = "goblinpunch";

begindefinecreature 56;
	clear;
	cr_name = "Goblin Chief";
	cr_level = 25;
	cr_hp_bonus = 205;
	cr_start_item 0 = 28;
	cr_start_item_chance 0 = 30;
	cr_start_item 1 = 47;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 48;
	cr_start_item_chance 2 = 50;
	cr_start_item 3 = 139;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 115;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 3;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 208;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 234;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 4;
	cr_species = 1;
	cr_which_sheet = 533;
	cr_immunities 3 = 900; //Mental
	cr_summon_class = 6;
	cr_default_script = "goblinpunch";

begindefinecreature 66;
	clear;
	cr_name = "Living statue";
	cr_level = 24;
	cr_what_stat_adjust 0 = 11;
	cr_amount_stat_adjust 0 = 15;
	cr_hp_bonus = 100;
	cr_default_attitude = 4;
	cr_species = 11;
	cr_natural_armor = 15;
	cr_which_sheet = 1553;
	cr_attack_2 = 6;
	cr_attack_3 = 6;
	cr_attack_23_type = 4;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;

begindefinecreature 96;
	clear;
	cr_name = "Northern Elite";
	cr_level = 35;
	cr_start_item 0 = 42;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 76;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 143;
	cr_start_item_chance 2 = 100;
	cr_hp_bonus = 50;
	cr_default_attitude = 4;
	cr_which_sheet = 1574;
	cr_ap_bonus = 0;

begindefinecreature 107;
	import = 97;
	cr_name = "Shielded Wizard";
	cr_sp_bonus = 9999;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_summon_class = -1;

begindefinecreature 126;
	clear;
	cr_name = "Mutant Lizard";
	cr_level = 40;
	cr_default_attitude = 4;
	cr_species = 5;
	cr_natural_armor = 10;
	cr_which_sheet = 1542;
	cr_icon_adjust = 18;
	cr_attack_1 = 5;
	cr_attack_2 = 4;
	cr_attack_3 = 4;
	cr_attack_1_type = 2;
	cr_attack_23_type = 1;
	cr_immunities 2 = 50;
	cr_summon_class = 6;

begindefinecreature 132;
	clear;
	cr_name = "Northern Archer";
	cr_level = 30;
	cr_what_stat_adjust 0 = 6;
	cr_amount_stat_adjust 0 = 15;
	cr_what_stat_adjust 1 = 22;
	cr_amount_stat_adjust 1 = 15;
	cr_start_item 0 = 91;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 102;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 92;
	cr_start_item_chance 2 = 30;
	cr_start_item 3 = 31;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 56;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 2;
	cr_start_item_chance 5 = 80;
	cr_start_item 6 = 209;
	cr_start_item_chance 6 = 10;
	cr_start_item 7 = 275;
	cr_start_item_chance 7 = 5;
	cr_default_attitude = 4;
	cr_which_sheet = 1511;
	cr_ap_bonus = 0;
	cr_small_or_large_template = 1;
	cr_default_strategy = 1;

begindefinecreature 136;
	clear;
	cr_name = "Ruby Skeleton";
	cr_level = 25;
	cr_start_item 0 = 205;
	cr_start_item_chance 0 = 10;
	cr_start_item 1 = 205;
	cr_start_item_chance 1 = 10;
	cr_default_attitude = 4;
	cr_species = 8;
	cr_which_sheet = 1581;
	cr_attack_1 = 6;
	cr_ap_bonus = 0;
	cr_immunities 0 = 100;
	cr_summon_class = 4;
	cr_special_abil = 30;
	cr_default_strategy = 1;

begindefinecreature 179;
	import = 178;
	cr_name = "Fallen General";
	cr_icon_adjust = 4;
	cr_special_abil = 20;
	cr_immunities 0 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;

begindefinecreature 180;
	import = 175;
	cr_name = "Northern General";

begindefinecreature 181;
	import = 132;
	cr_name = "Southern Archer";

begindefinecreature 221;
	clear;
	cr_name = "Katothen";
	cr_level = 100;
	cr_hp_bonus = 999;
	cr_sp_bonus = 999;
	cr_species = 12; //Special
	cr_natural_armor = 999;
	cr_attack_1 = 999;
	cr_attack_1_type = 0; //Strike
	cr_attack_2 = 999;
	cr_attack_23_type = 0; //Strike
	cr_attack_3 = 999;
	cr_ap_bonus = 999;
	cr_which_sheet = 552;
	cr_what_stat_adjust 0 = 2; //Intelligence
	cr_amount_stat_adjust 0 = 99;
	cr_what_stat_adjust 1 = 11; //Mage Spells
	cr_amount_stat_adjust 1 = 99;
	cr_what_stat_adjust 2 = 25; //Magery
	cr_amount_stat_adjust 2 = 99;
	cr_what_stat_adjust 3 = 0; //Strength
	cr_amount_stat_adjust 3 = 99;
	cr_what_stat_adjust 4 = 1; //Dexterity
	cr_amount_stat_adjust 4 = 99;
	cr_what_stat_adjust 5 = 12; //Priest Spells
	cr_amount_stat_adjust 5 = 99;
	cr_immunities 0 = 100; //Fire
	cr_immunities 1 = 100; //Cold
	cr_immunities 2 = 100; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 100; //Poison/acid
	cr_immunities 5 = 100; //Melee
	cr_summon_class = -1;

begindefinecreature 232;
	clear;
	cr_name = "Angel";
	cr_level = 100;
	cr_ap_bonus = 22;
	cr_what_stat_adjust 0 = 9;
	cr_amount_stat_adjust 0 = 12;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 25;
	cr_what_stat_adjust 2 = 12;
	cr_amount_stat_adjust 2 = 25;
	cr_what_stat_adjust 3 = 8;
	cr_amount_stat_adjust 3 = 20;
	cr_what_stat_adjust 4 = 23;
	cr_amount_stat_adjust 4 = 3;
	cr_what_stat_adjust 5 = 4;
	cr_amount_stat_adjust 5 = 10;
	cr_hp_bonus = 7000;
	cr_default_attitude = 3;
	cr_species = 12;
	cr_natural_armor = 100;
	cr_which_sheet = 532;
	cr_ap_bonus = 0;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_default_strategy = 1;
	cr_summon_class = -1;

begindefinecreature 233;
	clear;
	cr_name = "Leader";
	cr_level = 100;
	cr_hp_bonus = 999;
	cr_sp_bonus = 999;
	cr_species = 12; //Special
	cr_natural_armor = 999;
	cr_attack_1 = 999;
	cr_attack_1_type = 0; //Strike
	cr_attack_2 = 999;
	cr_attack_23_type = 0; //Strike
	cr_attack_3 = 999;
	cr_ap_bonus = 999;
	cr_which_sheet = 527;
	cr_what_stat_adjust 0 = 2; //Intelligence
	cr_amount_stat_adjust 0 = 99;
	cr_what_stat_adjust 1 = 11; //Mage Spells
	cr_amount_stat_adjust 1 = 99;
	cr_what_stat_adjust 2 = 25; //Magery
	cr_amount_stat_adjust 2 = 99;
	cr_what_stat_adjust 3 = 0; //Strength
	cr_amount_stat_adjust 3 = 99;
	cr_what_stat_adjust 4 = 1; //Dexterity
	cr_amount_stat_adjust 4 = 99;
	cr_what_stat_adjust 5 = 12; //Priest Spells
	cr_amount_stat_adjust 5 = 99;
	cr_immunities 0 = 100; //Fire
	cr_immunities 1 = 100; //Cold
	cr_immunities 2 = 100; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 100; //Poison/acid
	cr_immunities 5 = 100; //Melee
	cr_summon_class = -1;

begindefinecreature 234;
	clear;
	cr_name = "General Moerder";
	cr_level = 35;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 5;
	cr_amount_stat_adjust 3 = 10;
	cr_start_item 0 = 63;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 18;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 20;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 112;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 307;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 299;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 274;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 16;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 524;
	cr_ap_bonus = 0;
	cr_immunities 0 = 50;
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 235;
	clear;
	cr_name = "General Adlerauge";
	cr_level = 35;
	cr_hp_bonus = 1142;
	cr_species = 12;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 5;
	cr_amount_stat_adjust 3 = 10;
	cr_start_item 0 = 63;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 18;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 43;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 115;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 307;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 299;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 331;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 448;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 534;
	cr_ap_bonus = 0;
	cr_immunities 0 = 20;
	cr_immunities 1 = 20;
	cr_immunities 2 = 100; //Magic
	cr_immunities 3 = 100; //Mental
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 236;
	clear;
	import = 22;
	cr_name = "Zauberer";
	cr_level = 100;
	cr_hp_bonus = 9999;
	cr_species = 12;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_what_stat_adjust 0 = 2;
	cr_amount_stat_adjust 0 = 20;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 50;
	cr_what_stat_adjust 2 = 25;
	cr_amount_stat_adjust 2 = 20;
	cr_what_stat_adjust 3 = 19;
	cr_amount_stat_adjust 3 = 20;
	cr_start_item 0 = 450;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 82;
	cr_start_item_chance 1 = 100;
	cr_default_attitude = 4;
	cr_which_sheet = 535;
	cr_ap_bonus = 2;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 220;
	import = 236;
	cr_name = "Theodore";
	cr_which_sheet = 530;
	cr_icon_adjust = 385;
	cr_summon_class = -1;

begindefinecreature 237;
	clear;
	import = 22;
	cr_name = "Black Shade";
	cr_level = 100;
	cr_hp_bonus = 9999;
	cr_species = 12;
	cr_default_strategy = 1;
	cr_what_stat_adjust 0 = 2;
	cr_amount_stat_adjust 0 = 20;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 50;
	cr_what_stat_adjust 2 = 25;
	cr_amount_stat_adjust 2 = 20;
	cr_what_stat_adjust 3 = 19;
	cr_amount_stat_adjust 3 = 20;
	cr_start_item 0 = 450;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 82;
	cr_start_item_chance 1 = 100;
	cr_default_attitude = 4;
	cr_which_sheet = 536;
	cr_ap_bonus = 2;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = 0;
	cr_summon_class = -1;

begindefinecreature 238;
	clear;
	import = 22;
	cr_name = "White Shade";
	cr_level = 100;
	cr_hp_bonus = 9999;
	cr_species = 12;
	cr_default_strategy = 1;
	cr_what_stat_adjust 0 = 2;
	cr_amount_stat_adjust 0 = 20;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 50;
	cr_what_stat_adjust 2 = 25;
	cr_amount_stat_adjust 2 = 20;
	cr_what_stat_adjust 3 = 19;
	cr_amount_stat_adjust 3 = 20;
	cr_start_item 0 = 450;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 82;
	cr_start_item_chance 1 = 100;
	cr_default_attitude = 4;
	cr_which_sheet = 537;
	cr_ap_bonus = 2;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = 0;
	cr_summon_class = -1;

begindefinecreature 239;
	clear;
	import = 22;
	cr_name = "Lealta";
	cr_level = 1;
	cr_hp_bonus = 9999;
	cr_species = 12;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_default_attitude = 4;
	cr_which_sheet = 1559;
	cr_ap_bonus = 0;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 240;
	clear;
	cr_name = "General Trahison";
	cr_level = 40;
	cr_hp_bonus = 2021;
	cr_species = 12;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 15;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 28;
	cr_amount_stat_adjust 3 = 20;
	cr_start_item 0 = 78;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 16;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 43;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 143;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 444;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 299;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 274;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 325;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 540;
	cr_ap_bonus = 0;
	cr_immunities 0 = 25;
	cr_immunities 1 = 25;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 10;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 241;
	clear;
	cr_name = "Todmacher";
	cr_level = 30;
	cr_hp_bonus = 221;
	cr_species = 12;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 5;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 10;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 5;
	cr_what_stat_adjust 3 = 28;
	cr_amount_stat_adjust 3 = 20;
	cr_start_item 0 = 63;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 16;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 38;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 143;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 443;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 299;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 272;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 482;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 541;
	cr_ap_bonus = 0;
	cr_immunities 0 = 50;
	cr_immunities 1 = 50;
	cr_immunities 2 = 40;
	cr_immunities 3 = 100;
	cr_immunities 4 = 0;
	cr_immunities 5 = 0;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 242;
	clear;
	cr_name = "Klugmann";
	cr_level = 30;
	cr_hp_bonus = 221;
	cr_species = 12;
	cr_what_stat_adjust 0 = 2;
	cr_amount_stat_adjust 0 = 25;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 25;
	cr_what_stat_adjust 2 = 19;
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 25;
	cr_amount_stat_adjust 3 = 20;
	cr_start_item 0 = 82;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 17;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 22;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 143;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 443;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 297;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 484;
	cr_start_item_chance 6 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 542;
	cr_ap_bonus = 0;
	cr_immunities 0 = 50;
	cr_immunities 1 = 50;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 0;
	cr_immunities 5 = 5;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 243;
	clear;
	cr_name = "Unumst§lich";
	cr_level = 25;
	cr_hp_bonus = 305;
	cr_species = 12;
	cr_what_stat_adjust 0 = 2;
	cr_amount_stat_adjust 0 = 25;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 25;
	cr_what_stat_adjust 2 = 25;
	cr_amount_stat_adjust 2 = 20;
	cr_start_item 0 = 82;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 17;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 22;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 143;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 443;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 299;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 272;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 322;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 539;
	cr_ap_bonus = 0;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 244;
	clear;
	cr_name = "Lightning Bolt";
	cr_level = 1;
	cr_which_sheet = 544;
	cr_which_sheet_upper = 545;
	cr_summon_class = -1;

begindefinecreature 231;
	clear;
	cr_name = "Crystal Encasement";
	cr_level = 1;
	cr_which_sheet = 547;
	cr_which_sheet_upper = 546;
	cr_summon_class = -1;

begindefinecreature 245;
	clear;
	import = 62;
	cr_name = "Emery J. Bishop";
	cr_level = 100;
	cr_hp_bonus = 9999;
	cr_species = 12;
	cr_default_attitude = 4;
	cr_which_sheet = 543;
	cr_ap_bonus = 99;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_small_or_large_template = 1;
	cr_summon_class = 0;
	cr_summon_class = -1;

begindefinecreature 230;
	import = 245;
	cr_name = "Stahlmann";
	cr_which_sheet = 548;
	cr_summon_class = -1;

begindefinecreature 222;
	import = 96;
	cr_name = "Fusei";
	cr_which_sheet = 551;
	cr_immunities 2 = 100; //Magic
	cr_immunities 3 = 100; //Mental
	cr_summon_class = -1;

begindefinecreature 223;
	import = 245;
	cr_name = "Spiegelbrecher";
	cr_which_sheet = 523;
	cr_summon_class = -1;

begindefinecreature 224;
	import = 245;
	cr_name = "Miraa";
	cr_which_sheet = 538;
	cr_summon_class = -1;

begindefinecreature 226;
	clear;
	cr_name = "General Shroud";
	cr_level = 40;
	cr_hp_bonus = 531;
	cr_default_attitude = 4;
	cr_species = 12;
	cr_which_sheet = 550;
	cr_icon_adjust = 512;
	cr_ap_bonus = 2;
	cr_start_item 0 = 452;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 460;
	cr_start_item_chance 1 = 100;
	cr_what_stat_adjust 0 = 0;
	cr_amount_stat_adjust 0 = 5;
	cr_what_stat_adjust 1 = 1;
	cr_amount_stat_adjust 1 = 5;
	cr_what_stat_adjust 2 = 4;
	cr_amount_stat_adjust 2 = 5;
	cr_immunities 0 = 10;
	cr_immunities 1 = 50;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 50;
	cr_immunities 5 = 50;
	cr_summon_class = -1;

begindefinecreature 227;
	clear;
	cr_name = "General Shroud";
	cr_level = 45;
	cr_hp_bonus = 930;
	cr_default_attitude = 4;
	cr_species = 12;
	cr_which_sheet = 550;
	cr_icon_adjust = 256;
	cr_ap_bonus = 2;
	cr_start_item 0 = 452;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 460;
	cr_start_item_chance 1 = 100;
	cr_what_stat_adjust 0 = 0;
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 1;
	cr_amount_stat_adjust 1 = 10;
	cr_what_stat_adjust 2 = 4;
	cr_amount_stat_adjust 2 = 10;
	cr_immunities 0 = 5;
	cr_immunities 1 = 25;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 25;
	cr_immunities 5 = 25;
	cr_summon_class = -1;

begindefinecreature 228;
	clear;
	cr_name = "General Shroud";
	cr_level = 50;
	cr_hp_bonus = 391;
	cr_default_attitude = 4;
	cr_species = 12;
	cr_which_sheet = 550;
	cr_icon_adjust = 128;
	cr_ap_bonus = 2;
	cr_start_item 0 = 452;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 460;
	cr_start_item_chance 1 = 100;
	cr_what_stat_adjust 0 = 0;
	cr_amount_stat_adjust 0 = 15;
	cr_what_stat_adjust 1 = 1;
	cr_amount_stat_adjust 1 = 15;
	cr_what_stat_adjust 2 = 4;
	cr_amount_stat_adjust 2 = 15;
	cr_immunities 0 = 0;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 0;
	cr_immunities 5 = 0;
	cr_summon_class = -1;

begindefinecreature 229;
	clear;
	cr_name = "General Shroud";
	cr_level = 50;
	cr_hp_bonus = 1041;
	cr_default_attitude = 4;
	cr_species = 12;
	cr_which_sheet = 550;
	cr_what_stat_adjust 0 = 0;
	cr_amount_stat_adjust 0 = 15;
	cr_what_stat_adjust 1 = 1;
	cr_amount_stat_adjust 1 = 15;
	cr_immunities 0 = 10;
	cr_immunities 1 = 50;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 50;
	cr_immunities 5 = 50;
	cr_summon_class = -1;

begindefinecreature 225;
	clear;
	import = 245;
	cr_name = "Silva";
	cr_which_sheet = 549;
	cr_summon_class = -1;

 // define race, Bugbears
begindefinecreature 246;
	clear;
	cr_name = "Bugbear";
	cr_level = 22;
	cr_hp_bonus = 75;
	cr_default_attitude = 4; //Hostile A
	cr_species = 1; //Humanoid
	cr_default_strategy = 0;
	cr_which_sheet = 520;
	cr_what_stat_adjust 0 = 0; //Strength
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 1; //Dexterity
	cr_amount_stat_adjust 1 = 7;
	cr_start_item 0 = 25;
	cr_start_item_chance 0 = 75;
	cr_start_item 1 = 26;
	cr_start_item_chance 1 = 25;
	cr_start_item 2 = 51;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 52;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 111;
	cr_start_item_chance 4 = 75;
	cr_start_item 5 = 114;
	cr_start_item_chance 5 = 25;
	cr_start_item 6 = 2;
	cr_start_item_chance 6 = 20;
	cr_start_item 7 = 206;
	cr_start_item_chance 7 = 5;
	cr_immunities 0 = 25; //Fire
	cr_immunities 1 = 25; //Cold
	cr_immunities 4 = 50; //Poison/acid
	cr_summon_class = 3;

begindefinecreature 247;
	cr_name = "Bugbear Warrior";
	cr_level = 26;
	cr_hp_bonus = 75;
	cr_special_abil = 4; //Melee attack slows target
	cr_default_attitude = 4; //Hostile A
	cr_species = 1; //Humanoid
	cr_default_strategy = 0;
	cr_which_sheet = 521;
	cr_what_stat_adjust 0 = 0; //Strength
	cr_amount_stat_adjust 0 = 9;
	cr_what_stat_adjust 1 = 1; //Dexterity
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 4; //Melee Weapons
	cr_amount_stat_adjust 2 = 3;
	cr_start_item 0 = 25;
	cr_start_item_chance 0 = 75;
	cr_start_item 1 = 26;
	cr_start_item_chance 1 = 25;
	cr_start_item 2 = 55;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 56;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 3;
	cr_start_item_chance 4 = 50;
	cr_start_item 5 = 127;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 128;
	cr_start_item_chance 6 = 25;
	cr_start_item 7 = 208;
	cr_start_item_chance 7 = 5;
	cr_immunities 0 = 50; //Fire
	cr_immunities 1 = 50; //Cold
	cr_immunities 4 = 75; //Poison/acid
	cr_summon_class = 4;

begindefinecreature 248;
	cr_name = "Bugbear Shaman";
	cr_level = 21;
	cr_sp_bonus = 100;
	cr_default_attitude = 4; //Hostile A
	cr_species = 1; //Humanoid
	cr_default_strategy = 1;
	cr_which_sheet = 522;
	cr_what_stat_adjust 0 = 11; //Mage Spells
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 12; //Priest Spells
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 2; //Intelligence
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 25; //Magery
	cr_amount_stat_adjust 3 = 4;
	cr_immunities 0 = 30; //Fire
	cr_immunities 1 = 30; //Cold
	cr_immunities 2 = 50; //Magic
	cr_immunities 3 = 100; //Mental
	cr_summon_class = 4;

begindefinecreature 249;
	clear;
	cr_name = "Tiger";
	cr_level = 30;
	cr_special_abil = 20; //Melee attack does extra fire damage
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_attack_1 = 10;
	cr_attack_1_type = 2; //Bite
	cr_attack_2 = 7;
	cr_attack_23_type = 1; //Claw
	cr_attack_3 = 7;
	cr_which_sheet = 525;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 5;
	cr_what_stat_adjust 1 = 8; //Hardiness
	cr_amount_stat_adjust 1 = 5;
	cr_immunities 0 = 100; //Fire
	cr_immunities 2 = 50; //Magic
	cr_summon_class = 5;

begindefinecreature 250;
	import = 248;
	cr_name = "Bugbear Mage";
	cr_level = 27;
	cr_hp_bonus = 200;
	cr_sp_bonus = 200;
	cr_default_attitude = 4; //Hostile A
	cr_ap_bonus = 2;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 526;
	cr_what_stat_adjust 0 = 2; //Intelligence
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 11; //Mage Spells
	cr_amount_stat_adjust 1 = 25;
	cr_what_stat_adjust 2 = 25; //Magery
	cr_amount_stat_adjust 2 = 10;
	cr_what_stat_adjust 3 = 27; //Magical Efficiency
	cr_amount_stat_adjust 3 = 15;
	cr_start_item 0 = 335;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 22;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 208;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 297;
	cr_start_item_chance 3 = 50;
	cr_start_item 4 = 279;
	cr_start_item_chance 4 = 50;
	cr_start_item 5 = 231;
	cr_start_item_chance 5 = 50;
	cr_start_item 6 = 445;
	cr_start_item_chance 6 = 100;
	cr_immunities 0 = 50; //Fire
	cr_immunities 1 = 50; //Cold
	cr_immunities 2 = 100; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 20; //Poison/acid
	cr_immunities 5 = 20; //Melee
	cr_summon_class = -1;

begindefinecreature 251;
	clear;
	cr_name = "Dark Idol";
	cr_level = 40;
	cr_hp_bonus = 2197;
	cr_default_attitude = 4;
	cr_species = 7;
	cr_natural_armor = 25;
	cr_which_sheet = 528;
	cr_immunities 3 = 100;
	cr_default_script = "beamer";
	cr_immunities 0 = 50; //Fire
	cr_immunities 2 = 100; //Magic
	cr_summon_class = -1;

begindefinecreature 252;
	import = 247;
	cr_name = "Holy Warrior";
	cr_level = 25;
	cr_special_abil = 24;
	cr_immunities 5 = 60; //Melee
	cr_summon_class = -1;

begindefinecreature 253;
	import = 233;
	cr_name = "Achilles";
	cr_which_sheet = 530;
	cr_summon_class = -1;

begindefinecreature 254;
	import = 233;
	cr_name = "Shinigami";
	cr_which_sheet = 529;
	cr_summon_class = -1;

begindefinecreature 255;
	import = 249;
	cr_name = "Baldev";
	cr_level = 33;
	cr_hp_bonus = 50;
	cr_special_abil = 20; //Melee attack does extra fire damage
	cr_default_attitude = 3; //Neutral
	cr_natural_armor = 10;
	cr_attack_1 = 11;
	cr_attack_1_type = 2; //Bite
	cr_attack_2 = 8;
	cr_attack_23_type = 2; //Bite
	cr_attack_3 = 8;
	cr_ap_bonus = 2;
	cr_icon_adjust = 24;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 0; //Strength
	cr_amount_stat_adjust 1 = 2;
	cr_immunities 0 = 100; //Fire
	cr_immunities 1 = 15; //Cold
	cr_immunities 2 = 65; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 15; //Poison/acid
	cr_immunities 5 = 15; //Melee
	cr_summon_class = -1;

// Custom Items

begindefineitem 445;
	clear;
	it_name = "Cloak";
	it_full_name = "Miracle Cloak";
	it_variety = 17;
	it_protection = 1;
	it_floor_which_sheet = 1040;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;
	it_magic = 1;
	it_value = 5000;
	it_ability_1 = 88;
	it_ability_str_1 = 1;
	it_ability_2 = 64;
	it_ability_str_2 = 1;
	it_icon_adjust = 144;
	it_bonus = 6;

begindefineitem 446; // Dmonzerster, 5-35 + 1-7
	clear;
	it_name = "Greatsword";
	it_full_name = "Dmonzerstrer";
	it_variety = 2;
	it_weapon_skill_used = 4;
	it_damage_per_level = 7;
	it_bonus = 4;
	it_floor_which_sheet = 1037;
	it_floor_which_icon = 2;
	it_inventory_icon = 3;
	it_value = 5000;
	it_weight = 200;
	it_magic = 1;
	it_cursed = 0;
	it_ability_1 = 75;
	it_ability_str_1 = 100;

begindefineitem 447;
	clear;
	it_name = "Small Shield";
	it_full_name = "Miracle Shield";
	it_variety = 12;
	it_bonus = 7;
	it_protection = 16;
	it_floor_which_sheet = 1030;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_value = 5000;
	it_weight = 180;
	it_icon_adjust = 144;
	it_ability_1 = 19;
	it_ability_str_1 = 7;
	it_ability_2 = 88;
	it_ability_str_2 = 1;

begindefineitem 448; // Adlerauge, 7-63 + 1-9/level
	clear;
	it_name = "Bow";
	it_full_name = "Adlerauge";
	it_variety = 5;
	it_charges = 0;
	it_damage_per_level = 9;
	it_bonus = 3;
	it_weapon_skill_used = 6;
	it_floor_which_sheet = 1047;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;
	it_ability_1 = 52;
	it_ability_str_1 = 1;
	it_ability_2 = 53;
	it_ability_str_2 = 1;
	it_ability_3 = 7;
	it_ability_str_3 = 1;
	it_ability_4 = 31;
	it_ability_str_4 = 1;
	it_value = 10000;
	it_weight = 100;
	it_missile_anim_type = 3;
	it_magic = 1;

begindefineitem 449;
	clear;
	it_name = "Bracelet";
	it_full_name = "Miracle Bracelet";
	it_variety = 20;
	it_bonus = 4;
	it_protection = 7;
	it_floor_which_sheet = 1048;
	it_floor_which_icon = 7;
	it_inventory_icon = 6;
	it_icon_adjust = 144;
	it_ability_1 = 88;
	it_ability_str_1 = 1;
	it_ability_2 = 83;
	it_ability_str_2 = 2;
	it_ability_3 = 87;
	it_ability_str_3 = 100;
	it_ability_4 = 54;
	it_ability_str_4 = 2;
	it_value = 5000;
	it_weight = 5;

begindefineitem 450;
	clear;
	it_name = "Robe";
	it_full_name = "Zauberrobe";
	it_variety = 13;
	it_bonus = 5;
	it_protection = 3;
	it_floor_which_sheet = 1003;
	it_floor_which_icon = 7;
	it_inventory_icon = 8;
	it_ability_1 = 86;
	it_ability_str_1 = 5;
	it_ability_1 = 84;
	it_ability_str_1 = 20;
	it_value = 3000;
	it_weight = 70;
	it_magic = 1;

begindefineitem 451;
	clear;
	it_name = "Boots";
	it_full_name = "Miracle Boots";
	it_variety = 16;
	it_bonus = 15;
	it_protection = 6;
	it_floor_which_sheet = 1048;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;
	it_icon_adjust = 129;
	it_ability_1 = 88;
	it_ability_str_1 = 1;
	it_ability_2 = 61;
	it_ability_str_2 = 2;
	it_value = 5000;
	it_weight = 40;
	it_magic = 1;

begindefineitem 452; // Maximilian, 12-120 + 1-10
	clear;
	it_name = "Greatsword";
	it_full_name = "Maximilian";
	it_variety = 2;
	it_weapon_skill_used = 4;
	it_damage_per_level = 10;
	it_bonus = 11;
	it_floor_which_sheet = 1036;
	it_floor_which_icon = 4;
	it_inventory_icon = 5;
	it_value = 12500;
	it_weight = 200;
	it_magic = 1;
	it_cursed = 0;
	it_ability_1 = 50;
	it_ability_str_1 = 10;
	it_ability_2 = 87;
	it_ability_str_2 = 75;

begindefineitem 453; // Saljuq, 12-108 + 1-9
	clear;
	it_name = "Greatsword";
	it_full_name = "Saljuq";
	it_variety = 1;
	it_weapon_skill_used = 4;
	it_damage_per_level = 9;
	it_bonus = 11;
	it_floor_which_sheet = 1046;
	it_floor_which_icon = 7;
	it_inventory_icon = 6;
	it_value = 12500;
	it_weight = 200;
	it_magic = 1;
	it_cursed = 0;
	it_ability_1 = 20;
	it_ability_str_1 = 3;
	it_ability_2 = 61;
	it_ability_str_2 = 2;
	it_ability_3 = 73;
	it_ability_str_3 = 30;
	it_ability_4 = 10;
	it_ability_str_4 = 3;

begindefineitem 454;
	clear;
	it_name = "Necklace";
	it_full_name = "Illusory Amulet";
	it_variety = 19;
	it_floor_which_sheet = 1041;
	it_floor_which_icon = 0;
	it_inventory_icon = 0;
	it_icon_adjust = 32;
	it_ability_1 = 83;
	it_ability_str_1 = 5;
	it_ability_2 = 82;
	it_ability_str_2 = -5;
	it_weight = 1;
	it_magic = 1;
	it_value = 1500;

begindefineitem 455; // Illusory Spear, 4-16 + 1-4/level
	clear;
	it_name = "Spear";
	it_full_name = "Illusory Spear";
	it_variety = 1;
	it_weapon_skill_used = 2;
	it_damage_per_level = 4;
	it_bonus = 3;
	it_floor_which_sheet = 1038;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_icon_adjust = 32;
	it_weight = 1;
	it_magic = 1;
	it_value = 2000;
	it_ability_1 = 50;
	it_ability_str_1 = 5;
	it_ability_2 = 70;
	it_ability_str_2 = 20;
	it_ability_3 = 71;
	it_ability_str_3 = 20;
	it_ability_4 = 72;
	it_ability_str_4 = 20;

begindefineitem 456;
	clear;
	it_name = "Rod";
	it_full_name = "Illusory Rod";
	it_variety = 9;
	it_floor_which_sheet = 1045;
	it_floor_which_icon = 7;
	it_inventory_icon = 6;
	it_icon_adjust = 32;
	it_charges = 8;
	it_weight = 1;
	it_magic = 1;
	it_value = 375;
	it_ability_1 = 127;
	it_ability_str_1 = 150;

begindefineitem 457;
	clear;
	it_name = "Book";
	it_full_name = "Illusory Text";
	it_variety = 9;
	it_floor_which_sheet = 1032;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_icon_adjust = 32;
	it_once_per_day = 1;
	it_weight = 1;
	it_magic = 1;
	it_value = 1000;
	it_ability_1 = 210;
	it_ability_str_1 = 70;

begindefineitem 458;
	clear;
	it_name = "Key";
	it_full_name = "Illusory Key";
	it_variety = 10;
	it_floor_which_sheet = 1035;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;
	it_icon_adjust = 32;
	it_weight = 1;
	it_magic = 1;
	it_value = 1500;
	it_ability_1 = 211;
	it_ability_str_1 = 25;

begindefineitem 459;
	clear;
	it_name = "Shield";
	it_full_name = "Illusory Shield";
	it_variety = 12;
	it_protection = 1;
	it_floor_which_sheet = 1030;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_icon_adjust = 32;
	it_ability_1 = 10;
	it_ability_str_1 = 5;
	it_ability_2 = 83;
	it_ability_str_2 = 2;
	it_value = 1500;
	it_weight = 1;
	it_magic = 1;

begindefineitem 460;
	clear;
	it_name = "Shining Plate";
	it_full_name = "Blessed Mithril Plate";
	it_variety = 13;
	it_protection = 40;
	it_bonus = 36;
	it_floor_which_sheet = 1038;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_icon_adjust = 32;
	it_value = 4500;
	it_weight = 100;
	it_magic = 1;

begindefineitem 461;
	clear;
	it_name = "Leather Helmet";
	it_full_name = "Drakeskin Helmet";
	it_variety = 14;
	it_bonus = 2;
	it_protection = 2;
	it_floor_which_sheet = 1008;
	it_floor_which_icon = 5;
	it_inventory_icon = 6;
	it_ability_1 = 55;
	it_ability_str_1 = 2;
	it_value = 250;
	it_weight = 50;
	it_magic = 1;

begindefineitem 462;
	clear;
	it_name = "Longsword";
	it_full_name = "Drakeslayer";
	it_variety = 1;
	it_floor_which_sheet = 1004;
	it_floor_which_icon = 7;
	it_inventory_icon = 8;
	it_icon_adjust = 272;
	it_damage_per_level = 6;
	it_bonus = 4;
	it_ability_1 = 78;
	it_ability_str_1 = 20;
	it_value = 1400;
	it_weight = 120;
	it_magic = 1;

begindefineitem 463;
	clear;
	it_name = "Helmet";
	it_full_name = "Miracle Helmet";
	it_variety = 14;
	it_bonus = 14;
	it_protection = 28;
	it_encumbrance = 1;
	it_floor_which_sheet = 1008;
	it_floor_which_icon = 7;
	it_inventory_icon = 8;
	it_icon_adjust = 144;
	it_ability_1 = 86;
	it_ability_str_1 = 24;
	it_value = 2500;
	it_weight = 50;
	it_magic = 1;

begindefineitem 464;
	clear;
	it_name = "Greaves";
	it_full_name = "Cursed Greaves";
	it_variety = 11;
	it_protection = 6;
	it_bonus = -3;
	it_encumbrance = 2;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 6;
	it_inventory_icon = 5;
	it_value = 10;
	it_weight = 60;
	it_cursed = 1;
	it_magic = 1;

begindefineitem 465;
	clear;
	it_name = "Greaves";
	it_full_name = "Leather Greaves";
	it_variety = 11;
	it_protection = 6;
	it_bonus = 0;
	it_encumbrance = 1;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 8;
	it_inventory_icon = 7;
	it_value = 15;
	it_weight = 60;

begindefineitem 466;
	clear;
	it_name = "Greaves";
	it_full_name = "Bronze Greaves";
	it_variety = 11;
	it_protection = 6;
	it_bonus = 1;
	it_encumbrance = 1;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 8;
	it_inventory_icon = 7;
	it_value = 25;
	it_weight = 60;

begindefineitem 467;
	clear;
	it_name = "Greaves";
	it_full_name = "Iron Greaves";
	it_variety = 11;
	it_protection = 6;
	it_bonus = 2;
	it_encumbrance = 1;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 6;
	it_inventory_icon = 5;
	it_value = 40;
	it_weight = 60;

begindefineitem 468;
	clear;
	it_name = "Greaves";
	it_full_name = "Steel Greaves";
	it_variety = 11;
	it_protection = 6;
	it_bonus = 4;
	it_encumbrance = 1;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 6;
	it_inventory_icon = 5;
	it_value = 100;
	it_weight = 60;
begindefineitem 469;
	clear;
	it_name = "Greaves";
	it_full_name = "Magic Greaves";
	it_variety = 11;
	it_protection = 6;
	it_bonus = 8;
	it_encumbrance = 0;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 6;
	it_inventory_icon = 5;
	it_ability_1 = 61;
	it_ability_str_1 = 1;
	it_value = 1750;
	it_weight = 60;
	it_magic = 1;

begindefineitem 470;
	clear;
	it_name = "Boardgame";
	it_full_name = "Chutes and Ladders";
	it_variety = 21;
	it_floor_which_sheet = 1026;
	it_floor_which_icon = 9;
	it_inventory_icon = 9;
	it_icon_adjust = 512;
	it_value = 20;
	it_weight = 50;
	it_identified = 1;

begindefineitem 471;
	clear;
	it_name = "Boardgame";
	it_full_name = "Monopoly";
	it_variety = 21;
	it_floor_which_sheet = 1026;
	it_floor_which_icon = 9;
	it_inventory_icon = 9;
	it_icon_adjust = 256;
	it_value = 20;
	it_weight = 50;
	it_identified = 1;

begindefineitem 472;
	clear;
	it_name = "Boardgame";
	it_full_name = "Clue";
	it_variety = 21;
	it_floor_which_sheet = 1026;
	it_floor_which_icon = 9;
	it_inventory_icon = 9;
	it_icon_adjust = 128;
	it_value = 20;
	it_weight = 50;
	it_identified = 1;

begindefineitem 473;
	clear;
	it_name = "Stone";
	it_full_name = "Adrenaline Rush";
	it_variety = 9;
	it_floor_which_sheet = 1030;
	it_floor_which_icon = 2;
	it_inventory_icon = 3;
	it_icon_adjust = 5;
	it_charges = 0;
	it_once_per_day = 1;
	it_weight = 1;
	it_magic = 1;
	it_value = 1000;
	it_ability_1 = 153;
	it_ability_str_1 = 250;

begindefineitem 474;
	import = 144;
	it_bonus = 6;

// BEGIN SPECIAL SPELLS

begindefineitem 479;
	clear;
	it_name = "Naturshand";
	it_full_name = "Naturshand - 40 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1021;
	it_floor_which_icon = 1;
	it_inventory_icon = 2;
	it_icon_adjust = 256;
	it_ability_1 = 219;
	it_ability_str_1 = 10;
	it_value = 0;
	it_magic = 1;

begindefineitem 480;
	clear;
	it_name = "Rasereiangriff";
	it_full_name = "Rasereiangriff - 10 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1036;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_icon_adjust = 144;
	it_ability_1 = 219;
	it_ability_str_1 = 11;
	it_value = 0;
	it_magic = 1;

begindefineitem 481;
	clear;
	it_name = "Lichtschild";
	it_full_name = "Lichtschild - 30 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1035;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_icon_adjust = 104;
	it_ability_1 = 207;
	it_ability_str_1 = 12;
	it_value = 0;
	it_magic = 1;

begindefineitem 482;
	clear;
	it_name = "Blattstrahl";
	it_full_name = "Blattstrahl - 5 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1036;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;
	it_icon_adjust = 144;
	it_ability_1 = 219;
	it_ability_str_1 = 13;
	it_value = 0;
	it_magic = 1;

begindefineitem 483;
	clear;
	it_name = "Flammenrckstoss";
	it_full_name = "Flammenrckstoss - 0 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1047;
	it_floor_which_icon = 3;
	it_inventory_icon = 2;
	it_icon_adjust = 144;
	it_ability_1 = 219;
	it_ability_str_1 = 14;
	it_value = 0;
	it_magic = 1;

begindefineitem 484;
	clear;
	it_name = "Jutsuhi";
	it_full_name = "Jutsuhi - 20 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1045;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_ability_1 = 219;
	it_ability_str_1 = 15;
	it_value = 0;
	it_magic = 1;

begindefineitem 485;
	clear;
	it_name = "Tetra-Disaster";
	it_full_name = "Tetra-Disaster - 40 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1035;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;
	it_ability_1 = 207;
	it_ability_str_1 = 16;
	it_value = 0;
	it_magic = 1;

begindefineitem 486;
	clear;
	it_name = "Shinibiimu";
	it_full_name = "Shinibiimu - 30 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1036;
	it_floor_which_icon = 2;
	it_inventory_icon = 3;
	it_ability_1 = 219;
	it_ability_str_1 = 17;
	it_value = 0;
	it_magic = 1;

begindefineitem 487;
	clear;
	it_name = "Scry";
	it_full_name = "Scry - 1 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1038;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;
	it_ability_1 = 219;
	it_ability_str_1 = 50;
	it_value = 0;
	it_magic = 1;

begindefineitem 488;
	clear;
	it_name = "Leave Scenario";
	it_full_name = "Leave Scenario - 0 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 1032;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;
	it_ability_1 = 207;
	it_ability_str_1 = 51;
	it_value = 0;
	it_magic = 1;

begindefineitem 494;
	clear;
	it_name = "Baldev";
	it_full_name = "Summon Baldev - 30 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 531;
	it_floor_which_icon = 1;
	it_inventory_icon = 0;
	it_ability_1 = 219;
	it_ability_str_1 = 25;
	it_value = 0;
	it_magic = 1;

begindefineitem 495;
	clear;
	it_name = "Goblin";
	it_full_name = "Summon Goblin - 17 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 531;
	it_floor_which_icon = 3;
	it_inventory_icon = 2;
	it_ability_1 = 219;
	it_ability_str_1 = 26;
	it_value = 0;
	it_magic = 1;

begindefineitem 496;
	clear;
	it_name = "Shinigami";
	it_full_name = "Summon Shinigami - 25 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 531;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;
	it_ability_1 = 219;
	it_ability_str_1 = 27;
	it_value = 0;
	it_magic = 1;
	it_junk_item = 0;

begindefineitem 497;
	clear;
	it_name = "Achilles";
	it_full_name = "Summon Achilles - 50 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 531;
	it_floor_which_icon = 7;
	it_inventory_icon = 6;
	it_ability_1 = 219;
	it_ability_str_1 = 28;
	it_value = 0;
	it_magic = 1;
	it_junk_item = 0;

begindefineitem 498;
	clear;
	it_name = "Archangel";
	it_full_name = "Summon Archangel - 77 SP";
	it_charges = 0;
	it_variety = 9;
	it_floor_which_sheet = 531;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_ability_1 = 207;
	it_ability_str_1 = 29;
	it_value = 0;
	it_magic = 1;