begintownscript;

variables;

body;

beginstate 0;

	if(get_flag(26,0) < 20){
		message_dialog("This is the third floor.  Judging from the fact that you have emerged in a kitchen, the mess hall is likely on this floor.","A place where soldiers congregate is likely to ignite tensions therein.  You had best be careful here.");
		set_flag(26,0,20);
	}

break;

beginstate 1;
break;

beginstate START_STATE;
break;

beginstate 10;
	if(get_flag(68,4) == 0 && get_flag(26,0) == 20){
		message_dialog("As you enter the expansive Mess Hall, the soldiers all stop eating and stare at you nervously.  Some of them continue chewing apprehensively, while others grip their swords.","One of them stands up feebly and points his sword at you.");
		message_dialog("_...Get 'em!!!_  Impressive last words for a grunt.","With battle declared, the soldiers begin leaping out of their chairs to tear apart you and one another.  The brawl begins.");
		set_flag(68,4,1);
	}
break;

beginstate 11;
	move_to_new_town(12,14,19);
break;

beginstate 12;
	move_to_new_town(10,18,19);
break;

beginstate 13;
	if(get_flag(27,0) == 0){
		message_dialog("There is a basin of water here and some towels.  Presumably, this is some sort of makeshift sink.","At least the soldiers won't catch some wild disease from the food they're eating.");
		set_flag(27,0,1);
	}
break;