begintalkscript;

variables;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Lealta";
	text1 = "This woman seems dignified, but clearly intimidated.  Considering the circumstances, you can't blame her.";
	text2 = "For being a Liason in a fortress that has abandoned him whom she represents, however, her degree of confidence is extraordinary.  She barely acknowledges you, regarding you as a logical course of action.";
	text3 = "Although beneath her tough exterior, you can almost see her smile.  Not a warm or welcoming smile, but a smile nevertheless.  _The Specialists have come.  Finally.  I'm Lealta._";
	text4 = "Although beneath her tough exterior, you can almost see her smile.  Not a warm or welcoming smile, but a smile nevertheless.  _The Specialist has come.  Finally.  I'm Lealta._";
	text5 = "Liason Lealta is still sitting here, as regal and commanding as ever.";
	action = INTRO;
	code = 
		if(party_size() > 1)
			remove_string(4);
		if(party_size() == 1)
			remove_string(3);
break;

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "Are you okay?";
	text1 = "She raises an eyebrow and grins in a half-wicked fashion.  _How sweet._";
	text2 = "_Of course, I'm fine.  I'm a liason.  The soldiers here are mostly deserters, but too many of the loyal ones would get riled up if I were to be axed._";
	text3 = "_Plus, there are no women here.  You do know why the gatekeeper couldn't let Moerder into this fortress, right?_";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "Why couldn't he let Moerder in?";
	text1 = "_The soldiers would go ga-ga the moment she stepped within eyesight.  They're simpletons._";
	text2 = "_Hell, I could probably use a stiletto on a few of the oafs patrolling these halls with little to no ramifications._  She laughs bitterly.";
	text3 = "_That's the way of women in Canopy.  Moerder is an anomaly.  If she wasn't so damn good, she'd be like the rest of us._";

begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "What do you think about the role of women in Canopy?";
	text1 = "She shakes her head and snarls briefly.  _Damned awful, that's what it is._";
	text2 = "She looks up at you.  _But you know what?  It doesn't matter what the hell I say.  I wasn't thinking enough to begin with, and now I'm a paper-pusher._";
	text3 = "_Is this your idea of making pointless conversation, or something of the like?_";

begintalknode 5;
	state = 3;
	nextstate = -1;
	question = "How good is General Moerder?";
	text1 = "She sighs and frowns.  _She's brilliant.  She's powerful, she's swift, and she's strong.  But she's still not good enough with Leader._";
	text2 = "_She doesn't understand much.  I've spoken with her.  A nice girl, that one is.  She could well rule this country, were it not for her opacity.  Leader won't let her get anywhere out of his direct control._";
	text3 = "She quickly opens her eyes as widely as possible and points her finger at you.  _But mind you, that's the way things should be, Specialists!_";
	text4 = "She quickly opens her eyes as widely as possible and points her finger at you.  _But mind you, that's the way things should be, Specialist!_";
	code = 
		if(party_size() > 1)
			remove_string(4);
		if(party_size() == 1)
			remove_string(3);
break;

begintalknode 6;
	state = 2;
	nextstate = -1;
	question = "Have they been feeding you and not abusing you?";
	text1 = "_I've been fed as much as I need, and I'm usually left alone._";
	text2 = "She shrugs.  _Things could be worse.  I suppose._";

begintalknode 7;
	state = 1;
	nextstate = -1;
	question = "We've arrived, Liason Lealta.";
	text1 = "_Right, I can see that._  She shakes her head.";
	text2 = "_Leader always brags about his Specialists.  I suppose you're interested in what's going on in this fortress?_";
	text2 = "_Leader always brags about his Specialist.  I suppose you're interested in what's going on in this fortress?_";
	code = 
		if(party_size() > 1)
			remove_string(3);
		if(party_size() == 1)
			remove_string(2);
break;

begintalknode 8;
	state = 1;
	nextstate = 4;
	question = "Why were we attacked?";
	text1 = "_Trahison is a damned backstabber, that's why.  He got a nice deal from some general in South Canopy to rebel._";
	text2 = "_I'm not sure about all of what went on, all I know is that tensions began growing exponentially in this place, and before long, the gates were closed._";
	text3 = "_I'm amazed my letters got through._";

begintalknode 9;
	state = 4;
	nextstate = -1;
	question = "How many soldiers are still loyal?";
	text1 = "_To be honest?  Not many.  But there are some.  The problem is, many of these soldiers operate in groups.  If only one or two soldiers in a group go rogue, the other four or five might follow suit._";
	text2 = "_It's a clever if not slow way of going about things._";

begintalknode 10;
	state = 4;
	nextstate = -1;
	question = "So you can confirm for us that Trahison has gone rogue?";
	text1 = "_Absolutely!  What, you didn't find the fact that you were attacked a bit peculiar?_";
	text2 = "...that's all you need.  Now, it's time to climb Fortress Grenze and finish your mission.";
	code = 
		if(get_flag(26,0) < 10)
			set_flag(26,0,10);
		toggle_quest(3,0);
		toggle_quest(4,1);
	break;
