begintownscript;

variables;

body;

beginstate 0; //INIT_STATE
	reset_dialog();
	add_dialog_str(0,"It's becoming clear that the others didn't survive the attack. You should probably try and find a way out of here.",0);
	run_dialog(1);
break;

beginstate 1; //EXIT_STATE
	reset_dialog();
	add_dialog_str(0,"As you take another look at the rest of the cave, there seems to be a lot more debris on the ground than before. Which might mean...",0);
	add_dialog_str(1,"Your stomach does a backflip. A cavequake. You might be trapped in here.",0);
	add_dialog_str(2,"You should check the way you came into the cave, back up in the northwest corner.",0);
	run_dialog(1);
break;

beginstate 2; //START_STATE
	//Checking for the lead pc each turn... not necessary here
	//pc_counter = 0;
	//while(char_ok(pc_counter) == 0) {
	//	pc_counter = pc_counter + 1;
	//	}
	//lead_char = pc_counter;
break;