// OUTDOOR SECTION SCRIPT

beginoutdoorscript;

variables;

int i,j,k,r1,choice;

body;

beginstate INIT_STATE;
// This state called whenever this section is loaded into memory.
break;

beginstate START_STATE;
// This state is called every turn the party is in this outdoor section. 
break;

beginstate 10;
	message_dialog("You try to talk to one of the half-dead Hunan. He just growls and grunts in his animal language.","");
break;

beginstate 11;
	if (get_flag(3,4) == 250) {
		end();
		}
	message_dialog("You can see the Great Circle directly to the north. The nature-worshiping Hunan set some great significance in this pile of rocks. They will probably be congregating there.","");
	set_flag(3,4,250);
break;

beginstate 12;
	if (get_flag(3,6) == 250) {
		end();
		}
	place_out_spec_enc(0,10,16);
	set_flag(3,6,250);
	message_dialog("Oops. You let yourself be cornered by a Hunan raiding party, which was apparently following you. In this little valley, there's nowhere to run.","");
break;

beginstate 13;
	message_dialog("You find a small Hunan hunting and scouting party. They grunt and charge at you.","");
break;
