beginscendatascript;

begindefineterrain 287;
	clear;
	import = 285;
	te_name = "Acid pool";
	te_which_sheet = 515;
	te_which_icon = 7;
	
begindefineterrain 458;
	clear;
	import = 246;
begindefineterrain 459;
	clear;
	import = 246;
	te_which_sheet = 515;
	te_which_icon = 4;
begindefineterrain 460;
	clear;
	import = 276;
begindefineterrain 461;
	clear;
	import = 276;
	te_which_sheet = 515;
	te_which_icon = 5;
begindefineterrain 462;
	clear;
	import = 277;
begindefineterrain 463;
	clear;
	import = 277;
	te_which_sheet = 515;
	te_which_icon = 6;

begindefineterrain 271;
	clear;
	import = 232;
	te_which_sheet = 724;
	te_which_icon = 5;
	te_second_icon = 7;

begindefineterrain 453;
	clear;
	import = 181;
	te_name = "Wall map";
	te_which_sheet = 515;
	te_which_icon = 0;
begindefineterrain 454;
	clear;
	import = 181;
	te_name = "Wall map";
	te_which_sheet = 515;
	te_which_icon = 1;
begindefineterrain 455;
	clear;
	import = 180;
	te_name = "Wall map";
	te_which_sheet = 515;
	te_which_icon = 2;
begindefineterrain 456;
	clear;
	import = 180;
	te_name = "Wall map";
	te_which_sheet = 515;
	te_which_icon = 3;

begindefineterrain 441;
	clear;
	import = 262;
begindefineterrain 442;
	clear;
	import = 263;
begindefineterrain 443;
	clear;
	import = 265;
begindefineterrain 444;
	clear;
	import = 280;
begindefineterrain 445;
	clear;
	import = 206;
	te_name = "Grave";
	te_which_sheet = 720;
	te_which_icon = 2;
begindefineterrain 446;
	clear;
	import = 445;
	te_which_icon = 3;
begindefineterrain 447;
	clear;
	import = 445;
	te_which_icon = 4;
begindefineterrain 448;
	clear;
	import = 445;
	te_which_icon = 5;
begindefineterrain 449;
	clear;
	import = 445;
	te_name = "Ominous table";
	te_which_sheet = 727;
	te_which_icon = 9;
begindefineterrain 450;
	clear;
	import = 238;
	te_name = "Memorial";
	te_which_sheet = 728;
	te_which_icon = 6;
begindefineterrain 451;
	clear;
	import = 261;

begindefineterrain 340;
	clear;
	import = 327;
	te_which_sheet = 762;
	te_which_icon = 0;

begindefineterrain 437;
	clear;
	import = 401;
	te_name = "Couch";
	te_which_sheet = 786;
	te_which_icon = 6;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 76;
begindefineterrain 438;
	clear;
	import = 437;
	te_which_icon = 7;
begindefineterrain 439;
	clear;
	import = 401;
	te_name = "Stool";
	te_which_sheet = 757;
	te_which_icon = 9;

begindefineterrain 430;
	clear;
	import = 150;
	te_which_sheet = 500;
	te_which_icon = 0;
begindefineterrain 431;
	clear;
	import = 150;
	te_which_sheet = 500;
	te_which_icon = 1;
begindefineterrain 432;
	clear;
	import = 150;
	te_which_sheet = 500;
	te_which_icon = 2;
begindefineterrain 433;
	clear;
	import = 150;
	te_which_sheet = 500;
	te_which_icon = 3;
begindefineterrain 434;
	clear;
	import = 150;
	te_which_sheet = 500;
	te_which_icon = 4;
begindefineterrain 435;
	clear;
	import = 150;
	te_which_sheet = 500;
	te_which_icon = 5;



begindefinecreature 1;
	clear;
	cr_name = "King Valion";
	cr_level = 20;
	cr_natural_armor = 5;
	cr_which_sheet = 501;
	cr_small_or_large_template = 1;
	cr_start_item 0 = 3;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 38;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 57;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 185;
	cr_start_item_chance 3 = 100;
begindefinecreature 2;
	clear;
	cr_name = "Prince Mercion";
	cr_level = 15;
	cr_natural_armor = 4;
	cr_which_sheet = 505;
	cr_start_item 0 = 3;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 27;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 80;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 180;
	cr_start_item_chance 3 = 100;
begindefinecreature 3;
	clear;
	cr_name = "General Seth";
	cr_default_script = "sethmassacre";
	cr_level = 30;
	cr_natural_armor = 4;
	cr_ap_bonus = 2;
	cr_which_sheet = 504;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 29; //Riposte
	cr_amount_stat_adjust 0 = 20;
	cr_start_item 0 = 42;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 72;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 143;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 299;
	cr_start_item_chance 3 = 100;

begindefinecreature 4;
	clear;

begindefinecreature 5;
	clear;
	cr_name = "Noble";
	cr_level = 10;
	cr_attack_1 = 3;
	cr_attack_1_type = 9; //Stabs
	cr_default_courage = 10;
	cr_which_sheet = 1520;
	cr_small_or_large_template = 1;
	cr_start_item 0 = 2;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 48;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 16;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 22;
	cr_start_item_chance 3 = 100;
begindefinecreature 6;
	clear;
	import = 5;
	cr_which_sheet = 1559;
begindefinecreature 7;
	clear;
	import = 5;
	cr_which_sheet = 1560;
begindefinecreature 8;
	clear;
	import = 5;
	cr_which_sheet = 506;

begindefinecreature 9;
	clear;

begindefinecreature 10;
	clear;
	cr_name = "Artisan";
	cr_level = 6;
	cr_attack_1 = 1;
	cr_attack_1_type = 9; //Stabs
	cr_default_courage = 50;
	cr_which_sheet = 1501;
	cr_small_or_large_template = 1;
	cr_start_item 0 = 1;
	cr_start_item_chance 0 = 50;
	cr_start_item 1 = 18;
	cr_start_item_chance 1 = 50;
	cr_start_item 2 = 16;
	cr_start_item_chance 2 = 50;
	cr_start_item 3 = 14;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 45;
	cr_start_item_chance 4 = 70;
begindefinecreature 11;
	clear;
	import = 10;
	cr_which_sheet = 1502;
begindefinecreature 12;
	clear;
	import = 10;
	cr_name = "Commoner";
	cr_which_sheet = 1503;
begindefinecreature 13;
	clear;
	import = 12;
	cr_which_sheet = 1504;
begindefinecreature 14;
	clear;
	import = 12;
	cr_which_sheet = 1505;
begindefinecreature 15;
	clear;
	import = 10;
	cr_which_sheet = 1506;
begindefinecreature 16;
	clear;
	import = 10;
	cr_which_sheet = 1575;
begindefinecreature 17;
	clear;
	import = 10;
	cr_which_sheet = 1576;
begindefinecreature 18;
	clear;
	import = 17;
	cr_name = "Scoundrel";
	cr_level = 20;
	cr_which_sheet = 508;
begindefinecreature 19;
	clear;
	import = 18;
	cr_name = "Child";
	cr_which_sheet = 509;
	cr_small_or_large_template = 0;
begindefinecreature 20;
	clear;
	import = 18;
	cr_name = "Child";
	cr_which_sheet = 510;
	cr_small_or_large_template = 0;
begindefinecreature 21;
	clear;
	import = 18;
	cr_which_sheet = 511;
	cr_small_or_large_template = 1;

begindefinecreature 22;
	clear;

begindefinecreature 23;
	clear;
	cr_name = "Megiddo soldier";
	cr_level = 12;
	cr_which_sheet = 1574;
	cr_start_item 0 = 30;
	cr_start_item_chance 0 = 60;
	cr_start_item 1 = 50;
	cr_start_item_chance 1 = 70;
	cr_start_item 2 = 18;
	cr_start_item_chance 2 = 50;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 30;
	cr_start_item 4 = 220;
	cr_start_item_chance 4 = 70;
begindefinecreature 24;
	clear;
	cr_name = "Megiddo archer";
	cr_level = 16;
	cr_ap_bonus = 02;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 512;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 4;
	cr_what_stat_adjust 1 = 30; //Sharpshooter
	cr_amount_stat_adjust 1 = 4;
	cr_start_item 0 = 30;
	cr_start_item_chance 0 = 60;
	cr_start_item 1 = 50;
	cr_start_item_chance 1 = 70;
	cr_start_item 2 = 18;
	cr_start_item_chance 2 = 50;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 30;
	cr_start_item 4 = 228;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 90;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 100;
	cr_start_item_chance 6 = 100;
begindefinecreature 25;
	clear;
	cr_name = "Megiddo captain";
	cr_level = 18;
	cr_which_sheet = 513;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 20; //Parry
	cr_amount_stat_adjust 0 = 4;
	cr_what_stat_adjust 1 = 7; //Thrown Missiles
	cr_amount_stat_adjust 1 = 4;
	cr_start_item 0 = 31;
	cr_start_item_chance 0 = 80;
	cr_start_item 1 = 56;
	cr_start_item_chance 1 = 80;
	cr_start_item 2 = 18;
	cr_start_item_chance 2 = 50;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 30;
	cr_start_item 4 = 220;
	cr_start_item_chance 4 = 90;
	cr_start_item 5 = 86;
	cr_start_item_chance 5 = 90;
begindefinecreature 26;
	clear;
	cr_name = "Megiddo Watchman";
	cr_level = 24;
	cr_which_sheet = 514;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 21; //Blademaster
	cr_amount_stat_adjust 0 = 2;
	cr_what_stat_adjust 1 = 20; //Parry
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 29; //Riposte
	cr_amount_stat_adjust 2 = 8;
	cr_start_item 0 = 41;
	cr_start_item_chance 0 = 80;
	cr_start_item 1 = 61;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 18;
	cr_start_item_chance 2 = 70;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 70;
	cr_start_item 4 = 226;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 324;
	cr_start_item_chance 5 = 90;

begindefinecreature 27;
	clear;
	cr_name = "Deadeye";
	cr_level = 16;
	cr_ap_bonus = 1;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 512;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 2;
	cr_what_stat_adjust 1 = 30; //Sharpshooter
	cr_amount_stat_adjust 1 = 2;
	cr_start_item 0 = 32;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 52;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 18;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 30;
	cr_start_item 4 = 220;
	cr_start_item_chance 4 = 70;
	cr_start_item 5 = 91;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 101;
	cr_start_item_chance 6 = 100;

begindefinecreature 28;
	clear;
	cr_name = "Scholar";
	cr_level = 12;
	cr_attack_1 = 3;
	cr_attack_1_type = 9; //Stabs
	cr_default_courage = 60;
	cr_which_sheet = 1517;
	cr_small_or_large_template = 1;
	cr_start_item 0 = 1;
	cr_start_item_chance 0 = 80;
	cr_start_item 1 = 23;
	cr_start_item_chance 1 = 80;
	cr_start_item 2 = 45;
	cr_start_item_chance 2 = 30;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 70;
	cr_start_item 4 = 146;
	cr_start_item_chance 4 = 70;
	cr_start_item 5 = 245;
	cr_start_item_chance 5 = 90;
begindefinecreature 29;
	clear;
	import = 28;
	cr_icon_adjust = 1;
begindefinecreature 30;
	clear;
	import = 28;
	cr_icon_adjust = 2;
begindefinecreature 31;
	clear;
	cr_name = "Keria";
	cr_default_script = "keria";
	cr_level = 14;
	//cr_special_abil = 10; //Melee attack paralyzes target
	cr_default_attitude = 3; //Neutral
	cr_natural_armor = 6;
	cr_attack_1 = 2;
	cr_attack_1_type = 9; //Stabs
	cr_attack_2 = 1;
	cr_attack_23_type = 3; //Slimes
	cr_attack_3 = 1;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 1569;
	cr_icon_adjust = 0;
	//cr_what_stat_adjust 0 = 28; //Lethal Blow
	//cr_amount_stat_adjust 0 = 2;
	cr_start_item 0 = 178;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 417;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 258;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 22;
	cr_start_item_chance 3 = 100;
	cr_immunities 0 = 30; //Fire
	cr_immunities 1 = 60; //Cold
	cr_immunities 2 = 60; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 90; //Poison/acid
	cr_immunities 5 = 60; //Melee
begindefinecreature 32;
	clear;
	cr_name = "Sage";
	cr_level = 18;
	cr_attack_1 = 3;
	cr_attack_1_type = 9; //Stabs
	cr_default_courage = 60;
	cr_which_sheet = 1518;
	cr_small_or_large_template = 1;
	cr_start_item 0 = 1;
	cr_start_item_chance 0 = 80;
	cr_start_item 1 = 22;
	cr_start_item_chance 1 = 90;
	cr_start_item 2 = 47;
	cr_start_item_chance 2 = 30;
	cr_start_item 3 = 1;
	cr_start_item_chance 3 = 20;
	cr_start_item 4 = 146;
	cr_start_item_chance 4 = 70;
	cr_start_item 5 = 249;
	cr_start_item_chance 5 = 90;
	cr_immunities 2 = 10; //Magic
	
begindefinecreature 33;
	clear;
	cr_name = "Lord Kato";
	cr_level = 8;
	cr_attack_1 = 01;
	cr_attack_1_type = 0; //Strike
	cr_which_sheet = 520;
	cr_small_or_large_template = 1;
	
begindefinecreature 34;
	clear;
	cr_name = "Wolf";
	cr_default_script = "wolfpack";
	cr_level = 6;
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_natural_armor = 1;
	cr_attack_1 = 3;
	cr_attack_1_type = 2; //Bite
	cr_which_sheet = 1627;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 3;
	cr_start_item 0 = 179;
	cr_start_item_chance 0 = 25;
	cr_start_item 1 = 180;
	cr_start_item_chance 1 = 1;
	cr_start_item 2 = 9;
	cr_start_item_chance 2 = 10;
	cr_immunities 1 = 50; //Cold
	cr_immunities 5 = 25; //Melee
begindefinecreature 35;
	clear;
	cr_name = "Pack leader";
	cr_default_script = "wolfpack";
	cr_level = 8;
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_natural_armor = 1;
	cr_attack_1 = 4;
	cr_attack_1_type = 2; //Bite
	cr_which_sheet = 1628;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 3;
	cr_start_item 0 = 179;
	cr_start_item_chance 0 = 50;
	cr_start_item 1 = 180;
	cr_start_item_chance 1 = 10;
	cr_immunities 1 = 50; //Cold
	cr_immunities 5 = 25; //Melee	
begindefinecreature 36;
	clear;

begindefinecreature 37;
	clear;
	cr_name = "Hunan hunter";
	cr_level = 8;
	cr_default_attitude = 4; //Hostile A
	cr_species = 1; //Humanoid
	cr_attack_1 = 1;
	cr_attack_1_type = 2; //Punches
	cr_which_sheet = 1640;
	cr_what_stat_adjust 0 = 3; //Endurance
	cr_amount_stat_adjust 0 = 1;
	cr_what_stat_adjust 1 = 1; //Dexterity
	cr_amount_stat_adjust 1 = 2;
	cr_start_item 0 = 1;
	cr_start_item_chance 0 = 10;
	cr_start_item 1 = 25;
	cr_start_item_chance 1 = 70;
	cr_start_item 2 = 65;
	cr_start_item_chance 2 = 90;
	cr_start_item 3 = 85;
	cr_start_item_chance 3 = 10;
begindefinecreature 38;
	clear;
	cr_name = "Hunan shaman";
	cr_level = 6;
	cr_default_attitude = 4; //Hostile A
	cr_species = 1; //Humanoid
	cr_attack_1 = 1;
	cr_attack_1_type = 4; //Punches
	cr_which_sheet = 1642;
	cr_what_stat_adjust 0 = 11; //Mage Spells
	cr_amount_stat_adjust 0 = 1;
	cr_what_stat_adjust 1 = 2; //Intelligence
	cr_amount_stat_adjust 1 = -6;
	cr_start_item 0 = 1;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 25;
	cr_start_item_chance 1 = 70;
	cr_start_item 2 = 65;
	cr_start_item_chance 2 = 70;
	cr_immunities 0 = 70; //Fire
	cr_immunities 1 = 70; //Cold
	cr_immunities 2 = 70; //Magic
begindefinecreature 39;
	clear;
	cr_name = "Hunan chief";
	cr_level = 12;
	cr_default_attitude = 4; //Hostile A
	cr_species = 1; //Humanoid
	cr_attack_1 = 1;
	cr_attack_1_type = 4; //Punches
	cr_which_sheet = 1643;
	cr_what_stat_adjust 0 = 20; //Parry
	cr_amount_stat_adjust 0 = 6;
	cr_what_stat_adjust 1 = 1; //Dexterity
	cr_amount_stat_adjust 1 = 2;
	cr_start_item 0 = 2;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 30;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 65;
	cr_start_item_chance 2 = 100;
begindefinecreature 40;
	clear;
	cr_name = "Lu Liath";
	cr_level = 16;
	cr_special_abil = 16; //Throws rocks, which do a fair amount of damage
	cr_default_attitude = 3; //Neutral
	cr_species = 1; //Humanoid
	cr_attack_1 = 4;
	cr_attack_1_type = 6; //Clubs
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 1528;
	cr_icon_adjust = 128;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 6;
	cr_start_item 0 = 30;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 80;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 109;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 114;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 179;
	cr_start_item_chance 4 = 100;
	cr_immunities 0 = 50; //Fire
	cr_immunities 1 = 50; //Cold
	cr_immunities 5 = 50; //Melee

begindefinecreature 41;
	clear;
	cr_name = "Giant bat";
	cr_level = 8;
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_attack_1 = 1;
	cr_attack_1_type = 2; //Bite
	cr_attack_2 = 1;
	cr_attack_23_type = 2; //Bite
	cr_attack_3 = 1;
	cr_which_sheet = 1546;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 06;
	cr_start_item 0 = 446;
	cr_start_item_chance 0 = 50;
	cr_immunities 0 = 50; //Fire
	cr_immunities 1 = 25; //Cold
	cr_immunities 2 = 50; //Magic
	cr_immunities 5 = 25; //Melee
begindefinecreature 42;
	clear;
	cr_name = "Fire bat";
	cr_level = 2;
	cr_special_abil = 17; //Breathes fire at target
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_attack_1 = 2;
	cr_attack_1_type = 2; //Bite
	cr_which_sheet = 516;
	cr_icon_adjust = 128;
	cr_what_stat_adjust 0 = 2; //Intelligence
	cr_amount_stat_adjust 0 = 06;
	cr_start_item 0 = 446;
	cr_start_item_chance 0 = 50;
	cr_immunities 0 = 80; //Fire
begindefinecreature 43;
	clear;
	cr_name = "Giant spider";
	cr_level = 8;
	cr_special_abil = 5; //Throws webs (range 4) at target
	cr_default_attitude = 5; //Hostile B
	cr_species = 9; //Insect
	cr_attack_1 = 2;
	cr_attack_1_type = 2; //Bite
	cr_which_sheet = 1556;
	cr_icon_adjust = 16;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 2;
	cr_start_item 0 = 446;
	cr_start_item_chance 0 = 50;
	cr_immunities 1 = 25; //Cold
	cr_immunities 2 = 40; //Magic
	cr_immunities 4 = 80; //Poison/acid
	cr_immunities 5 = 25; //Melee
begindefinecreature 44;
	clear;
	cr_name = "Spider queen";
	cr_level = 12;
	cr_special_abil = 5; //Throws webs (range 4) at target
	cr_default_attitude = 5; //Hostile B
	cr_species = 9; //Insect
	cr_attack_1 = 3;
	cr_attack_1_type = 2; //Bite
	cr_attack_2 = 1;
	cr_attack_23_type = 2; //Bite
	cr_which_sheet = 1568;
	cr_icon_adjust = 16;
	cr_what_stat_adjust 0 = 19; //Quick Strike
	cr_amount_stat_adjust 0 = 4;
	cr_start_item 0 = 446;
	cr_start_item_chance 0 = 100;
	cr_immunities 0 = 25; //Fire
	cr_immunities 1 = 80; //Cold
	cr_immunities 2 = 50; //Magic
	cr_immunities 3 = 50; //Mental
	cr_immunities 4 = 80; //Poison/acid
	cr_immunities 5 = 50; //Melee
begindefinecreature 45;
	clear;
	cr_name = "Acid pool";
	cr_default_script = "acidpool";
	cr_level = 3;
	cr_special_abil = 12; //Melee attack covers target with acid
	cr_default_attitude = 4; //Hostile A
	cr_species = 10; //Slime/plant
	cr_attack_1 = 3;
	cr_attack_1_type = 3; //Slimes
	cr_which_sheet = 1533;
	cr_immunities 2 = 90; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 100; //Poison/acid
	cr_immunities 5 = 90; //Melee
	
begindefineitem 446;
	clear;
	it_name = "Fang";
	it_full_name = "Beast fang";
	it_variety = 21; // Object
	it_charges = 1;
	it_floor_which_sheet = 1024;
	it_floor_which_icon = 6;
	it_inventory_icon = 5;
	it_weight = 1;
	
begindefinecreature 46;
	clear;
	
begindefinecreature 47;
	clear;
	cr_name = "Wild horse";
	cr_level = 8;
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_natural_armor = 1;
	cr_attack_1 = 4;
	cr_attack_1_type = 10; //Kicks
	cr_attack_2 = 4;
	cr_attack_23_type = 10; //Kicks
	cr_which_sheet = 517;
	cr_start_item 0 = 9;
	cr_start_item_chance 0 = 15;
	cr_start_item 1 = 7;
	cr_start_item_chance 1 = 15;
begindefinecreature 49;
	clear;
	cr_name = "Unicorn";
	cr_level = 12;
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_natural_armor = 1;
	cr_attack_1 = 6;
	cr_attack_1_type = 9; //Stabs
	cr_ap_bonus = 3;
	cr_which_sheet = 1451;
	cr_start_item 0 = 9;
	cr_start_item_chance 0 = 10;
	cr_start_item 1 = 7;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 416;
	cr_start_item_chance 2 = 50;
begindefineitem 447;
	clear;
	import = 416;
	it_full_name = "Baby unicorn horn";
begindefinecreature 48;
	clear;
	cr_name = "Baby unicorn";
	cr_default_attitude = 4; //Hostile A
	cr_species = 6; //Beast
	cr_natural_armor = 1;
	cr_attack_1 = 1;
	cr_attack_1_type = 9; //Stabs
	cr_attack_2 = 1;
	cr_attack_23_type = 9; //Stabs
	cr_attack_3 = 1;
	cr_ap_bonus = 1;
	cr_which_sheet = 1611;
	cr_start_item 0 = 9;
	cr_start_item_chance 0 = 10;
	cr_start_item 1 = 7;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 416;
	cr_start_item_chance 2 = 100;

begindefinecreature 51;
	clear;
	cr_name = "Plant monster";
	cr_level = 8;
	cr_hp_bonus = 30;
	cr_special_abil = 1; //Melee attack poisons target
	cr_default_attitude = 4; //Hostile A
	cr_species = 10; //Slime/plant
	cr_attack_1 = 3;
	cr_attack_1_type = 3; //Slimes
	cr_attack_2 = 3;
	cr_attack_23_type = 3; //Slimes
	cr_which_sheet = 518;
	cr_start_item 1 = 196;
	cr_start_item_chance 1 = 70;
	cr_immunities 1 = 80; //Cold
	cr_immunities 3 = 80; //Mental
	cr_immunities 4 = 80; //Poison/acid
	cr_immunities 5 = 50; //Melee
begindefinecreature 50;
	clear;
	cr_name = "Mausoleum guardian";
	cr_level = 8;
	cr_special_abil = 24; //Creature is invisible. Can only be hit by melee attacks
	cr_default_attitude = 4; //Hostile A
	cr_species = 8; //Undead
	cr_attack_1 = 3;
	cr_attack_1_type = 2; //Bite
	cr_attack_2 = 3;
	cr_attack_23_type = 1; //Claw
	cr_which_sheet = 1548;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 6;
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 100; //Poison/acid
begindefineitem 448;
	clear;
	it_name = "Mortar";
	it_full_name = "Keria's mortar";
	it_variety = 14; // Helm
	it_protection = 1;
	it_floor_which_sheet = 1014;
	it_floor_which_icon = 2;
	it_inventory_icon = 1;
	it_ability_1 = 15; // Potion Making
	it_ability_str_1 = 1;
	it_weight = 5;
	it_magic = 1;
begindefinecreature 52;
	clear;
	cr_name = "Mushroom monster";
	cr_level = 8;
	cr_special_abil = 38; //Radiates a stinking cloud
	cr_default_attitude = 4; //Hostile A
	cr_species = 10; //Slime/plant
	cr_attack_1 = 2;
	cr_attack_1_type = 3; //Slimes
	cr_which_sheet = 1545;
	cr_start_item 1 = 196;
	cr_start_item_chance 1 = 70;
	cr_start_item 2 = 218;
	cr_start_item_chance 2 = 50;
	cr_immunities 0 = 80; //Fire
	cr_immunities 1 = 50; //Cold
	cr_immunities 3 = 100; //Mental
	cr_immunities 5 = 50; //Melee
	
begindefinecreature 53;
	clear;
	cr_name = "Humongous Fungus";
	cr_default_script = "hfungus";
	cr_level = 16;
	cr_hp_bonus = 20;
	cr_default_attitude = 4; //Hostile A
	cr_species = 10; //Slime/plant
	cr_which_sheet = 1606;
	cr_start_item 1 = 196;
	cr_start_item_chance 1 = 70;
	cr_start_item 3 = 214;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 215;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 216;
	cr_start_item_chance 5 = 100;
	cr_immunities 0 = 50; //Fire
	cr_immunities 1 = 80; //Cold
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 80; //Poison/acid
	cr_immunities 5 = 50; //Melee
	
begindefineterrain 297;
	clear;
	import = 369;
	te_which_sheet = 515;
	te_which_icon = 9;
	
begindefinecreature 54;
	clear;
	
begindefinecreature 55;
	clear;
	cr_name = "Ear-piercing harpy";
	cr_default_script = "shriekharpy";
	cr_level = 10;
	cr_default_attitude = 4; //Hostile A
	cr_species = 13; //Vahnatai
	cr_natural_armor = 3;
	cr_attack_1 = 4;
	cr_attack_1_type = 1; //Claw
	cr_ap_bonus = 1;
	cr_default_courage = 10;
	cr_which_sheet = 528;
	cr_which_sheet_upper = 529;
	cr_summon_class = 1;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 6;
	cr_immunities 1 = 50; //Cold
begindefinecreature 56;
	clear;
	cr_name = "Raven";
	cr_level = 8;
	cr_default_attitude = 3; //Neutral
	cr_species = 6; //Beast
	cr_natural_armor = 3;
	cr_attack_1 = 2;
	cr_attack_1_type = 1; //Claw
	cr_default_aggression = 25;
	cr_default_courage = 25;
	cr_which_sheet = 522;
begindefinecreature 57;
	clear;
	cr_name = "Mind-numbing harpy";
	cr_level = 10;
	cr_special_abil = 13; //Fires dumbfounding/spell point draining ray at target
	cr_default_attitude = 4; //Hostile A
	cr_species = 13; //Vahnatai
	cr_natural_armor = 3;
	cr_attack_1 = 2;
	cr_attack_1_type = 1; //Claw
	cr_ap_bonus = 1;
	cr_default_courage = 10;
	cr_which_sheet = 528;
	cr_which_sheet_upper = 529;
	cr_icon_adjust = 2;
	cr_summon_class = 1;
	cr_immunities 0 = 50; //Fire
	cr_immunities 3 = 50; //Mental
	cr_immunities 4 = 50; //Poison/acid
	cr_immunities 5 = 50; //Melee
begindefinecreature 58;
	clear;
	cr_name = "Filthy harpy";
	cr_level = 10;
	cr_special_abil = 6; //Melee attack diseases target
	cr_default_attitude = 4; //Hostile A
	cr_species = 13; //Vahnatai
	cr_natural_armor = 3;
	cr_attack_1 = 2;
	cr_attack_1_type = 1; //Claw
	cr_ap_bonus = 0;
	cr_default_courage = 10;
	cr_which_sheet = 528;
	cr_which_sheet_upper = 529;
	cr_icon_adjust = 1;
	cr_summon_class = 1;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 6;
	
begindefineterrain 288;
	clear;
	import = 270;
	te_which_sheet = 500;
	te_which_icon = 6;