// Town 28: Peninsula
begintownscript;

variables;

short choice,i,j,k;
string dlgstr;

body;

beginstate INIT_STATE;
	set_crime_tolerance(2);
	
	if (get_flag(28,0) == 0) {
		force_instant_terrain_redraw();
		set_flag(28,0,1);
		message_dialog("You were right: this peninsula is a great stopping place for the expedition. Now all you have to do is get back and inform them of this. Unfortunately, you can't just climb back up the waterfalls down which you came.","");
		}
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
break;