// TOWN DIALOGUE SCRIPT
//    Town 32: Gateway Cave

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;
int i,j,k,choice;


//*** Sivolass ***

begintalknode 1;
	state = -1;
	personality = 320;
	nextstate = 1;
	condition = 1;
	question = "Sivolass";
	text1 = "This slith woman's scales glow slightly with an imperial purple light, and her eyes blaze with the fire of the ancient war camps built during the wars for the conquest of Khitaloss Province.";
	text2 = "Her breath hisses like the fresh spring-water pouring into the open, fiery magma near the Tower of Magi, heating and boiling into the air, clouding the entire cave with its residue.";
	text3 = "_Welcome,_ she says, her chest heaving as she speaks. _Welcome to the temple of the gods, Sivolass's temple. Welcome to the home of the portal._ You realize with a jolt that she is speaking the classical tongue, a dialect five hundred years deceased.";
	text5 = "Sivolass's chest heaves, her breathing labored, as she waits for your next question.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 320;
	nextstate = 1;
	condition = 1;
	question = "Who are you?";
	text1 = "_Sivolass,_ she says, _the caretaker of the everlasting, high priestess of Possanathoss, bringer of light, poetry, and song!_ Her pitch gradually rises to a screech.";
	text2 = "_For aeons, I have been the chosen of Possanathoss, seized from the Empire of Khalthas where I worshipped before, gifted with life and prophecy, keeping safe all the things which the god deems worthy of safekeeping, preserving the traditions._";

begintalknode 3;
	state = 1;
	personality = 320;
	nextstate = 1;
	condition = 1;
	question = "The portal! Can I use it? I need to go to the Land of the Dead.";
	text1 = "_Oh yes,_ she says, _easy it is to descend through the portal; nights and days stands open the black gate of the underworld. But to retrace your steps, to escape to the free air, this the work, this the labor is._";
	text2 = "Her pitch begins to rise. _Few, whom Seithoss loved, or who brought with them great courage and virtue, have crossed the river a second time, returning,_ and her tone swoops down like a bird of prey,_ few, yet if you desire this so much, it is possible._";
	text3 = "Softer now, almost whispering, she continues. _Fortify your heart, and offer prayers; bear your weapons in your hands, and enter directly the portal. Supplicate the gods, and they will bless your quest. Only with them may you proceed._";

begintalknode 4;
	state = 1;
	personality = 320;
	nextstate = 1;
	condition = 1;
	question = "What are those blue things in the corner?";
	text1 = "_Ancient,_ she says, _beyond my divinely extended sight, made even before the coming of Khalthas, before the memory of any slith now living, they were placed here long before my coming by the god himself to keep them safe._";
	text2 = "Her tone is steady and even, almost conversational. _From what danger, or from which malevolent god, he saved them, I cannot see, but these have been preserved from whatever disaster may have awaited them or others._";

begintalknode 5;
	state = 1;
	personality = 320;
	nextstate = 1;
	condition = 1;
	question = "You make statues?";
	text1 = "_To honor the gods and heroes, yes,_ she hisses softly.";