// TOWN DIALOGUE SCRIPT
//    Town 49: The Second Level

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;
int i,j,k,choice;


// *** Leksandross ***

begintalknode 1;
	state = -1;
	personality = 1;
	nextstate = 1;
	condition = 1;
	question = "Leksandross";
	text1 = "This slith watches you carefully as you draw near. You don't appear to be hostile, so he does not reach for the slith spear lying at his side, but he appears ready to do so at any moment.";
	text2 = "He is perhaps the most impressive physical specimen of slithkind you have ever seen. He reminds you slightly of Pithoss: enormous, broad muscles, with quick but smooth movements, and a powerful bulk.";
	text5 = "Leksandross plans the next battle move while he waits for your next question.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 1;
	nextstate = 1;
	condition = 1;
	question = "Who are you?";
	text1 = "_I am Leksandross,_ he replies, his powerful and gruff voice resounding in the tent. _I was the victorious general in the Civil War, five hundred years after Khalthas, and I became emperor. Now I engage in eternal war with the forces of darkness here._";
	text2 = "You notice that Phaedra's eyes widen at the name. She confides in you, _Leksandross was the greatest leader of the slith empire after Khalthas. He was the one who instituted the cultural and structural changes that ended nearly a century of civil war._";
	text3 = "She adds, _He's also the one responsible for the re-standardization of the language, creating Modern Slith._";

begintalknode 3;
	state = 1;
	personality = 1;
	nextstate = 1;
	condition = 1;
	question = "Do you want my help?";
	text1 = "The general sizes you up carefully. _Yes,_ he replies, _I suppose we could use you. In a heavily-protected cave in the southwest, the enemy receives orders from the dark gods who command those forces. They must keep some record of them._";
	text2 = "He finishes, _If you can retrieve the battle commands of the dark gods from the cave in the southwest, I will reward you._";
	text3 = "_No, you've done quite enough,_ Leksandross replies. _The plans you retrieved will keep us busy for some time._";
	action = DEP_ON_SDF 49 3 0;

begintalknode 4;
	state = 1;
	personality = 1;
	nextstate = 1;
	condition = has_special_item(7);
	question = "I got those plans that you wanted";
	text1 = "_Excellent!_ Leksandross says. You hand them over to him. He studies them for a moment, and then he gives you in exchange some very sturdy boots.";
	code =
	change_spec_item(7,0 - reward_give(311));
	set_flag(49,3,1);
break;