// TOWN DIALOGUE SCRIPT
//    Town 43: Thanopolen

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;
int i,j,k,choice;


// *** Talas ***

begintalknode 1;
	state = -1;
	personality = 430;
	nextstate = 1;
	condition = 1;
	question = "Talas";
	text1 = "Talas glances back and forth nervously as you approach. _Let's make this quick,_ he says. _I can't stay here long._";
	text5 = "Talas scans the surroundings uncomfortably as he waits for your next question.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 430;
	nextstate = 1;
	condition = 1;
	question = "How did you get here?";
	text1 = "_I was sent after you, but while you were dallying around in the barbarian fort, I made it straight through, and I've been waiting for you here._";

begintalknode 3;
	state = 1;
	personality = 430;
	nextstate = 1;
	condition = 1;
	question = "Why are you here?";
	text1 = "_I have to give you a message: Ethass is definitely not possessed by the Goddess right now. Scrying has found no trace of the divine touch anywhere near here. Ethass, not the Goddess, is a prisoner here in Thanopolen, and in great danger._";
	text2 = "He looks around nervously. _Help is on the way,_ he says, _although it is not here yet. Make haste: we do not know what they are doing to her in there._";
	text3 = "He scans again. _Now, I've got to get out of here. I'm not a warrior. I don't know why he sent me to tell you this. I think he just didn't have anyone else. Good luck._ He hurries away.";
	code =
	set_flag(43,1,1);
	erase_char(6);
	end();
break;