// TOWN DIALOGUE SCRIPT
//    Town 42: Barbarian Fort

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;
int i,j,k,choice;


//*** Britha ***

begintalknode 1;
	state = -1;
	personality = 420;
	nextstate = 1;
	condition = 1;
	question = "Britha";
	text1 = "_Praise to Seithoss that you've arrived,_ this slith says. _Get over here and free me._";
	text5 = "_Free me!_ she says, not even waiting to hear whatever you have to say.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 420;
	nextstate = 1;
	condition = 1;
	question = "Who are you?";
	text1 = "_A friend. Just free me, and we'll talk, okay?_ She seems quite insistent on this one idea.";