// TOWN DIALOGUE SCRIPT
//    Town 51: Dark Cave

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;
int i,j,k,choice;


//*** Velthkhogroz ***

begintalknode 1;
	state = -1;
	personality = 510;
	nextstate = 1;
	condition = 1;
	question = "Velthkhogroz";
	text1 = "You approach the dragon tentatively. _Greetings,_ it says slowly, voluminously. _I am Velthkhogroz the Wise, and I allow you into my presence only because you have shown that you have the strength to matter in this world. Please do not waste my time._";
	text5 = "Velthkhogroz waits impatiently for your next question.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 510;
	nextstate = 2;
	condition = 1;
	question = "How old are you?";
	text1 = "_Centuries,_ he replies gravely, _centuries and centuries. I have witnessed the coming and going of the gods and the empires of mortals. I have seen this land delved by vahnatai and abandoned by sliths, only to be explored again once the memories faded._";

begintalknode 3;
	state = 2;
	personality = 510;
	nextstate = 1;
	condition = 1;
	question = "What history have you seen in this land?";
	text1 = "_Long ago, the vahnatai lived here. They had a laboratory southwest of here, one that experimented on many things, including the alteration of life. But one vahnatai was contacted by the dark gods and summoned onto this plane forces he ought not._";
	text2 = "His voice rumbles. _The vahnatai fled in fear, those who were not killed immediately, and soon no mortals lived here. For many years, there was quiet. But then the sliths came._";
	text3 = "He continues, _The Empire of Khalthas, as they called it, sent scouts to the ocean of lava to see if it held any secrets of use to slithkind. Some came here. At least one died. But eventually the sliths decided that the lava held nothing for them._";
	text4 = "His voice descends to quiet. _They left, and since their departure, this land has been quiet. Until your arrival, that is._";

begintalknode 4;
	state = 1;
	personality = 510;
	nextstate = 1;
	condition = 1;
	question = "What treasure do you have, great dragon?";
	text1 = "The dragon frowns at your question. _That does not concern you,_ he says. _Do not go snooping beyond the runes behind me. That will lead to my utmost displeasure and your instant physical harm._";

begintalknode 5;
	state = 1;
	personality = 510;
	nextstate = 1;
	condition = 1;
	question = "I have come this far and passed your tests. I ask for a boon.";
	text1 = "_Bold you are,_ the dragon's voice bellows, _to ask such a thing of me!_ He considers for a moment. _You braved the perils of entering this place. Yes, I believe that you are worthy of a small gift from me, a fraction of an aid in your travels._";
	text2 = "He indicates behind him. _In that box, there is a sword that you may find useful on your journey. Take it, if you wish._";
	action = SET_SDF 51 7 1;