// Town 58: Basement of Fort
begintownscript;

variables;

short choice,i,j,k;
string dlgstr;

body;

beginstate INIT_STATE;
	set_crime_tolerance(2);
	
	put_object_on_space(13,10,4);
	put_object_on_space(14,10,4);
	put_object_on_space(15,10,4);
	put_object_on_space(16,10,4);
	put_object_on_space(17,10,4);
	put_object_on_space(18,10,4);
	put_object_on_space(19,10,4);
	put_object_on_space(13,12,4);
	put_object_on_space(14,12,4);
	put_object_on_space(15,12,4);
	put_object_on_space(16,12,4);
	put_object_on_space(17,12,4);
	put_object_on_space(18,12,4);
	put_object_on_space(19,12,4);
	put_field_on_space(16,11,5);
	
	char_give_item(6,265); // Shield of Testament
	
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	reset_dialog();
	add_dialog_str(0,"You find a ladder here. What do you do?",0);
	add_dialog_choice(0,"Leave.");
	add_dialog_choice(1,"Climb it.");
	if (run_dialog(1) == 1)
		block_entry(1);
	else
		move_to_new_town(42,21,3);
break;