SDFs
0,0 - message
0,1 - message
0,2 - enter cave.
0,3 - saw fabian.
0,4 - spoke to fabian.
0,5 - beast is dead.
0,6 - talked to Fabian again.
0,7 - tried to exit
0,8 - have fabian.
0,9 - tried to exit w/o fabian.
0,10 - cliff
0,11 - cliff 2.
0,12 - cliff 2 w/ fabian.
0,13 - jump

t1 camp
1,0 -	1 if Ainsley has returned.
	2 if Trey makes up mind
	3 if broke camp.

1,1 - Met Fabian
1,2 - Met Rowly
1,3 - fabian dialog choice about Rowly.
1,4 - rowly dialog choice.
1,5 - trained with Orrin.
1,6 - Evrey playing music.
1,7 - got alchemy book.
1,8 - counter.
1,9 - fabian.
1,10 - rowly
1,11 - orrin
1,12 - evrey
1,13 - adrianna
1,14 - burden
1,15 - erasmus.
1,16 - erasmus.
1,17 - go to sleep notice.
1,18 - orrin2
1,19 - 
1,20 - Evrey, sleep or not.
1,21 - Conversation with Fabian before march.
1,22 - woke up next morning.

Trail
2,0 - Rowly and Trey return.
2,1 - start state message displayed
2,2 - whether Fabian joined party.
2,3 - first wolves
2,4 - second wave.
2,5 - wolves dead.
2,6 - body
2,7 - second wolves
2,8 - second wolves dead.
2,9 - creek dialog
2,10 - creek dialogs
2,11 - final wolf.
2,12 - second wave
2,13 - all dead.
2,14 - camped in cave- can continue.
2,15 - found cave, can report back.
2,16 - entered cave- dialog.
2,20 - Fabian dead.
2,21 - need to replace fabian.
2,25 - avalanche.

3,0 - body.
3,1 - fire quest completed.
3,2 - first time entered after pitched camp.
3,3 - given firewood quest.
3,4 - talked to Orrin about firewood.
3,5 - complete quest, got reward etc.
3,6 - bonfire.
3,7 - music.
3,8 - guidebook.
3,10 - counter, can sleep.
3,11 - slept. Next day.
3,12 - ration

4,0 - seen Erasmus.
4,1 - talked to Erasmus, can move on.
4,2 - wolf ambush/totems
4,3 - see lake.
4,4 - goblins.
4,5 - found wood.
4,6 - goblins dead
4,7 - got dialog about hearing beast roar.
4,8 - dialog about seeing erasmus injured.
4,9 - talked to Erasmus, can move on.
//4,10 - have broken camp and can take high road.
4,11 - message dialog, after leaving Erasmus.
4,12 - message, seeing Rowly.
4,13 - spoke to Rowly, can continue.
4,14 - saw beast.
4,15 - heard banshee
4,16 - ambush1
4,17 - ambush dead.
4,18 - saw eagle rock.
4,19 - totems message.
4,20 - ambush 2
4,21 - ambush 2 dead.
4,22 - ambush 3
4,23 - ambush 3 dead.
4,24 - deep snow message.
4,25 - fabian needs to be replaced.

5,0 - spoke to fabian through crack.
5,1 - thrown in jail.
5,2 - saw how steep, turn back to rest.
5,3 - first ambush.
5,4 - first ambush dead.
5,5 - second ambush.
5,6 - second dead.
5,7 - camp in cave.

6,0 - intro to cave.
6,1 - shaman's quarters.
6,2 - shaman's rooms.
6,3 - herb room
6,4 - jailers.
6,5 - kitchen.
6,6 - got all equipment.
6,8 - tunnel dialog.
6,9 - kennel.
6,10 - mess hall.
6,11 - nightshade
6,12 - chests
6,13 - chests
6,14 - chests
6,15 - cell
6,16 - cell
6,17 - cell
6,18 - prisoner counter.
//6,19 - left dungeons.
6,20 - lock door.
6,21 - Big fight with shamans.
6,22 - fight over. RUN
6,23 - exhaustion/hypothermia

7,0 - first ambush.
7,1 - ambush dead
7,2 - second
7,3 - second dead
7,4 - third
7,5 - third dead
7,6 - cutscene, running. Spawn?
7,7 - orrin's last stand.
7,8 - message dialog.
7,9 - message
7,10 - orrin turns back.
7,11 - last glance back.
7,12 - pass dialog.
7,13 - goblins.
7,14 - counter.

8,0 - horn dialog.
8,1 - tower dialog
8,2 - tower dialogs
8,3 - trapdoor.
8,4 - orrin's body.
8,5 - init_state
8,6 - leave gates.
8,7 - message.

9,0 - entry
9,1 - got orders from Burden
9,2 - have left to explore, others leave as well.
9,3 - first power room
9,4 - second power room/aboms.
9,5 - evrey
9,6 - first gate.
9,7 - second gate.
9,8 - letters.
9,9 - left room.
9,10 - ench item room
9,11 - got cryoprev
9,12 - slept.
9,13 - burden
9,14 - adr
9,15 - jamie
9,16 - ainsley
9,17 - evrey
9,18 - counter.
9,19 - counter dialog
9,20 - leaving dialog
9,21 - door
9,22 - cryoprev room

15,0 - tome counter
15,1 - tome, have been ambushed.
15,2 - read about cryoprev
15,3 - name change.

recipes
240,1 - fire draught.
240,2 - battle paint.
240,5 - panacea



Herbs - have gathered
250,1 - icicle moss
250,2 - holly
250,6 - nightshade.

251,0 - moss, 1
251,1 - karao, 2
251,3 - holly 8
251,4 - moss 8
251,5 - strangle 8
251,6 - moss 2
252,2 - holly, 2
252,3 - karao, 2, scripted.
252,4 - moss 2
252,5 - moss 2
252,6 - weed 2
252,7 - shroom 3
252,8 - weed 4
252,9 - weed 4.
252,10 - holly 2.
252,11 - holly 4
252,12 - moss 4
252,13 - karaox2 4
252,14 - karao 5
252,15 - moss 5
252,16 - shroom 6
252,17 - shrooms 6
252,18 - holly 6
252,19 - moss 8
252,20 - holly 4
252,21 - moss 4
252,22 - holly 4
252,23 - shrooms 4
252,24 - holly4
252,25 - holly 2

254,0 - hypothermia
254,1 - last_hyp
254,2 - exhaustion
254,3 - last_exhaust
254,4 - webs
254,5 - tick
254,6 - unfreeze
254,7 - untire.

255,1 - banshee wail.
255,2 - Bonus-- glowing nettle for having no dead allies.
255,3 - nightshade uses. After 5, you die.
255,4 - side effect over, can use nightshade again.
255,5 - dispeled a field near aboms.
256,6 - first aid.