begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Fabian";
	text1 = "Fabian's skin is even more flushed than when you last saw him. As you sit down beside him you grasp his hand, if it were any warmer you're convinced that his perspiration would boil.";
	text2 = "Nevertheless he grins grimly, _So it's over, you finished it. And now we're the only ones left, the very last ones affected by that vile stuff, and we're as good as finished too._";
	text3 = "_I see from the look in your eyes that you saw it too, if it made THAT then what about us? Well? What do you propose to do about it?_";
	code =
	if(has_item(496) > 0)
		clear_strings();
break;

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "What CAN we do?";
	condition = has_item(496) == 0;
	text1 = "_Not much, admittedly. I crawled up here in half a daze, just trying to escape, to run for my life. I realised soon that I was feeling the same effects you had, that I was under the drug's influence too._";
	text2 = "_I, however, don't have any-- 'food source'-- to draw on. If I feed it-- feed the drug-- it would restore me, I'm sure of it. It has no fuel as it is now, so it is burning me-- I can feel it Vincent, feel it consuming me._";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "It restored me in a night, it could do the same for you.";
	text1 = "_A night? Vincent, it was two nights ago._ Two nights? It hardly felt like one. Still, it restored you, regardless of how long it took. You offer Fabian a piece of hardtack you have left over.";
	text2 = "He looks at it as though it were poison, _Put it away, I'll have none of it. You realise what this means, don't you? Even with a food supply we'd sweat to death if we leave these mountains._";
	text3 = "_We can seek no aid, no medicine. We are doomed to live like this forever, but how long before we lose our minds? How long before I forget I'm Fabian, and I become what we came here to fight?_";
	text4 = "_Food can save my body, but it would remain slave to the drug. Fabian Giovinni is dead, Vincent Graff is dead._";

begintalknode 4;
	state = 3;
	nextstate = 4;
	question = "So what do you propose we do?";
	text1 = "_My release has been here all along, resting at my hip. I've been fighting with myself, Vincent, but I can't bring myself to do it. The desire to live, even a twisted existence, is just too strong_ You follow his gaze down to the dagger at his belt.";
	text2 = "_Even in the end, when I know all is hopeless, when I stand to bring more good by ending it now, when I can finally do something brave, I'm to weak to to do it. A coward to the end._";

begintalknode 5;
	state = 4;
	nextstate = -1;
	question = "Are you really saying.....?";
	text1 = "He stares at you levely, and speaks quickly and urgently, _I've already made my demand of you, and you rose to the occasion by killing that creature._";
	text2 = "_You owe me nothing, Vincent. But look at that corpse, then look at your hands. The drug will warp you, twist you against your will. It will drive you to kill again. We will have accomplished nothing by coming here._";
	text3 = "_You see what must be done as plainly as I. You are strong enough to do it-- whereas I can only lie here and hope I never muster the strength to get out and find food. I fear the drug won't let me waste away like this._";
	text4 = "_Eventually it will haul me out of here, it'd find some meat, I'd begin to recover. Which is why I make this request-- take me with you._ He stares towards the cave exit, _Finish this, Vincent. Finish it once and for all._";
	action = end_talk;
	code =
	if(get_flag(0,6) == 0)
		put_item_on_spot(41,14,496);
	set_flag(0,6,1);
break;