begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Fabian- Cell";
	text1 = "You follow the faint voice to a crack in the wall. As you get closer the voice becomes clearer and clearer, you can finally make it out once you place your head against the crack, _Vincent, is that you? Vincent? Vincent?_";
	text2 = "You'd recognize that voice anywhere, even muffled by the barrier between you; it's Fabian! You respond that it is indeed you, and ask him where you are.";
	text3 = "_It's good to hear a friendly voice. I've been awake for the last four hours or so, it's hard to tell time in here, and was despairing of ever talking to a human again until I heard the sound of you pacing your cell. I'm going bloody crazy._";
	text5 = "You whisper through the cracks in the wall and quickly get a response from the other side. Fabian must not have moved from his spot by the wall.";
	action = INTRO;

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "Where the hell are we?";
	text1 = "_I don't recall what happened so well. I remember hearing a noise behind me and turning to see blue figures charging us-- but that's it. I woke up with a splitting headache in this trash heap of a cell._";
	text2 = "_Hobgoblins are what they are. I haven't seen any yet, but from time to time their foul voices reach my ears through the walls._";
	text3 = "_Well they got the jump on us back there, and now we're in a bind._";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "Are the others here as well?";
	text1 = "_I don't know, you're the first one I've been able to speak to. We can only hope that somebody got away, but I doubt it. The attack was so rapid, so unexpected, nobody could have even gotten their weapons out._";
	text2 = "_Maybe Orrin and Evrey were clever enough to avoid the bastards. If they're smart they'll get off this god-forsaken mountain while they can, this expedition is a disaster._";

begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "What do we do next?";
	text1 = "_Wait, see what they want of us. What else can we do? Perhaps we can jump our jailer, but I doubt it would do anything but quicken our deaths. No, we'll have to see if they can be reasoned with, if we can work out a ransom or something._";
	text2 = "_I'm going to go try to sleep. My head is splitting and I'm exhausted, but I've been struggling to stay awake in the hope that somebody was on the other side of this crack. Well I can rest easy now, good night Vincent._";
	text3 = "You step away from the crack, leaving your friend to his rest. You survey the dark cell; you aren't particularly tired, but you can't think of anything to do but sleep.";
	action = END_TALK;
	code =
	erase_char(26);
	set_flag(5,0,1);
break;
