begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = -1;
	question = "Fabian";
	text1 = "Fabian has recovered his armor and weapon from the chest nearby, and is just shrugging into his mail shirt as you approach.";
	text2 = "_It's good to see the others are still alive, and now we're a step closer to getting out of here. If we can find a way out of this place then the Beast should be a cinch in comparison._";

begintalknode 2;
	state = -1;
	nextstate = -1;
	question = "Jamie";
	text1 = "Jamie is checking his bow to make sure the goblins didn't damage it when they took it from him. He grins when you approach, _Good to be out of that hole, thanks a bunch Vincent. Now we just have to find a way out of here._";

begintalknode 3;
	state = -1;
	nextstate = -1;
	question = "Adrianna";
	text1 = "Adrianna has changed out of her filth stained dress and now has her dagger at her waist again. _Were they really going to feed us to that creature? I came here to kill the Beast, not be its meal. Let's get out of here and do what we came here for._";

begintalknode 4;
	state = -1;
	nextstate = -1;
	question = "Captain Ainsley";
	text1 = "Captain Ainsley sits with his back to the wall. His eyes are closed, his skin is flushed, and his breathing is laboured. It seems he's regressed quite a bit from when you last saw him.";

begintalknode 5;
	state = -1;
	nextstate = -1;
	question = "Group Member";
	text1 = "Your entire troop is exhausted, trecking uphill through knee deep snow while fighting off shrieking banshees will take it's toll on a man.";
	text2 = "The group huddles around the fire, or at least as close as they can get without passing out from all the smoke it's putting off. You feel as tired as anybody, you should use whatever time you have to rest up before Orrin returns.";

begintalknode 6;
	state = -1;
	nextstate = 1;
	question = "Sergeant Burden";
	text1 = "Sergeant Burden flexes her muscles experimentally, sizing up her own strength just as she sizes up the rest of the group's strength with her eyes.";
	text2 = "_Everybody's here? Good. Now we have a decision to make, and not much time to make it. But first, would Orrin or Evrey mind explaining to me what's going on?_";
	text3 = "_Go unlock the other cells, Vincent. We can't go on until everybody is safe._";
	code =
	if(get_flag(6,18) < 3)
		remove_string(2);
	else
		remove_string(3);
break;

begintalknode 7;
	state = 1;
	nextstate = 2;
	condition = get_flag(6,18) >= 3;
	question = "(Listen)";
	text1 = "Orrin obliges. _We returned from the scouting trip and knew something was wrong right away. The fire was out, and everybody was missing. Even more disturbingly, there were blood stains everywhere._";
	text2 = "_The stains led to a solid wall, which must be a secret way into this lair. However we couldn't open it for the life of us, and it seemed that you were out of our reach. That was yesterday morning. You've been in here for a good day and a half._";
	text3 = "_We searched the surrounding area for other entrances in vain. We despaired of ever finding you, until we saw some goblins come out to set up the sacrificing grounds._ The others look confused at this, but he goes on to explain.";
	text4 = "_We knew it had to be something to do with your capture so we kept watch there. Sure enough, that night they brought Vincent and Fabian out to be sacrificed to the Beast. We saved them just in time, and fled in here to hide. That's about it._";

begintalknode 8;
	state = 2;
	nextstate = 3;
	question = "(Listen)";
	text1 = "Sergeant Burden nods, _And you have all of our thanks for your bravery. But now we need to get out of here. Adrianna tells me that Captain Ainsley's wounds have become infected from the unsanitary cells, and his fever approaches unsafe levels._";
	text2 = "_We recovered our clothes, but all of our food is ruined._ She holds up a piece of hardtack that is crawling with bugs to illustrate. _And oh, we're surrounded by goblins. Any suggestions?_";

begintalknode 9;
	state = 3;
	nextstate = 4;
	question = "(Listen)";
	text1 = "Everybody stands in silence, until Evrey speaks up. _The secret passage entrance where you got jumped is heavily guarded, and even if we get through we already know that path goes no place._";
	text2 = "_However, there was another exit we found that comes out much higher in the mountains-- past that steep cliff that Orrin and myself were scouting earlier._";
	text3 = "_If it brings us any closer to Amon Sul, then that's where we should go._ He looks at you expectantly. You pull out Erasmus's guide book to see.";

begintalknode 10;
	state = 4;
	nextstate = -1;
	question = "(Look at the map)";
	text1 = "The others gather around as you pull out the map. You show them where Erasmus said the tower was, as well as where you probably are right now.";
	text2 = "_There! That spring! That's just north of where the exit we found was,_ Evrey exclaims. _That's the last landmark on the map, it can't be further than three miles from the tower!_";
	text3 = "Sergeant Burden looks at you and Orrin. You confirm that his map reading is accurate, and Orrin confirms that there was indeed a spring by the entrance they found.";
	text4 = "_Well it's settled then. We'll find this exit and fight our way out, no matter what's between us. Move out!_ The others follow Sergeant Burden's lead.";
	action = END_TALK;
	code =
	erase_char(56);
	erase_char(57);
	erase_char(58);
	erase_char(59);
	erase_char(60);
	set_flag(6,20,0);
break;
