begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Adrianna";
	text1 = "Adrianna flexes her fingers experimentally, she has her dagger in hand but her attempts to twirl it are clumsy failures. The cold has affected her as much as anybody.";
	text2 = "_H-hi Vincent. That was-- that was really something back there, huh? I hope-- this isn't the end. You know, I've been thinking ever since-- since Orrin stayed behind._";
	text5 = "Adrianna still tries unsuccessfully to wield her dagger. It seems that her dexterity is getting progressively worse.";
	action = INTRO;

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "What is it? That you were thinking about?";
	text1 = "_I've been thinking-- thinking about why I came here. Thinking about why I'm trying to kill the Beast, about my revenge._";
	text2 = "_I couldn't put words to my thoughts until now, but-- well-- I came here for the wrong reasons. I told myself I was killing it for the people of Manibor, but all the while I openly proclaimed that I was here for revenge._";


begintalknode 3;
	state = 2;
	nextstate = -1;
	question = "What's your point?";
	text1 = "_Well, what good can one do with a purpose like that? Nothing-- nothing but wind up like Rowly, dragging your friends down with you in some fool effort._";
	text2 = "_Orrin-- he wasn't about that-- wasn't about pride or revenge. And look, he's saved us twice and come closer to killing the Beast than the rest of us combined._";
	text3 = "_I-- I've been wrong. I dragged Jamie up here-- anything for my revenge-- and look what happens, just bringing more that I love down with me. What the hell am I doing here?_";

begintalknode 4;
	state = 1;
	nextstate = -1;
	question = "What are we going to do now?";
	text1 = "_I don't know. We need food, we need medicine, we need warmth-- who knows if we can even find those things here? I'm exhausted and I know everybody else is about to collapse as well._";
	text2 = "_Maybe-- it would be better to just lay down, to..... No, that is the cowardly way, as long as we are alive we have hope._";

begintalknode 5;
	state = -1;
	nextstate = 3;
	question = "Jamie";
	text1 = "Jamie leans heavily on his bow, using it to keep himself from toppling forward. He looks at you cooly as you approach.";
	text2 = "_You know, if I were a superstitious man I'd say this trip was doomed from the start. Everything we try to do ends in disaster, every turn becomes a dead end. What the hell did we do to deserve this?_";
	text5 = "Jamie still hangs onto his bow like a drowning man hangs onto drift wood, you wonder if his legs would even hold him without it. _Hey, Vincent. ";
	action = INTRO;

begintalknode 6;
	state = 3;
	nextstate = 12;
	question = "What do you think we should do?";
	text1 = "_Do? I suppose it doesn't matter, every time a ray of hope shows itself it turns out to ust be setting us for greater failure._";
	text2 = "_From a goblin cell to freedom; surrounded by wargs to a short sprint away from safety; from imminent doom at the hands of the Beast to Orrin buying us the time we need._";
	text3 = "_Ups and downs, emotional peaks and valleys, all for naught. We forgot the one great constant, the one that comes back to bite us in the ass-- in the end the mountain wins every time, you just can't beat nature._";
	text4 = "You look at your shaking legs and have to agree.";

begintalknode 7;
	state = 12;
	nextstate = -1;
	question = "So do you regret coming here?";
	text1 = "_Regret it? We came here with the best intentions, if we hadn't tried then we would never have known if we could have succeeded. How can I regret that?_";
	text2 = "_But sometimes, like right now, I wonder why I bothered. Why I had to be one of the ones to suffer out here. Why I was convinced to come in the first place. But there is nothing useful down that road, regret and blame can't help us now._";

begintalknode 8;
	state = 3;
	nextstate = -1;
	question = "How are you feeling?";
	text1 = "_I feel much the same as you do, I suspect. I can't feel my feet, hell I don't know if I'll even HAVE feet by the end of the night, I'm exhausted, I just want to lie down and sleep._";
	text2 = "_But everybody is as tired as I am, and if they're strong enough to carry on then I am too. It might be futile, but at least we'll go out like soldiers._";

begintalknode 9;
	state = 3;
	nextstate = -1;
	question = "Do you think we'll make it?";
	text1 = "_No, I don't. Orrin is gone now, and we've had more than our share of miracles. This will be our grave-- but we can't take it lying down. We'll try to make something out of it, after what he did for us to do less would be a crime._";

begintalknode 10;
	state = -1;
	nextstate = 4;
	question = "Captain Ainsley";
	text1 = "Captain Ainsley is sprawled on a mat laid out on the floor. His eyes burn red with fever, but at least he's conscious and awake.";
	text2 = "His clothes have been stripped off revealing the source of his affliction, several large wounds that are green with infection. The compresses do nothing to help, they are already sodden with blood, pus, and infection.";
	text3 = "He looks at you with confusion for a moment, until he realises who you are. _Oh, V-Vincent? I- I didn't recognize you at first. It's so- so hard to think right now. Funny that I'd-- that I'd forget an old friend like you._";
	text5 = "Captain Ainsley is still awake, but in no better shape than when you last saw him. _Vincent? Is that you? I-- I can't even-- everything is a blur-- I......_";
	action = INTRO;

begintalknode 11;
	state = 4;
	nextstate = -1;
	question = "What do you think we should do?";
	text1 = "_I-- I don't know. Where- where is-- the highlander-- was it Orrin? Yes, we-- we're missing Orrin. And Ewett, and the-- the professor and that other man, the outsider, the- the hunter._";
	text2 = "_Where are they? I-- all I can remember is...._ His words become increasingly confused and incoherent.";

begintalknode 12;
	state = 4;
	nextstate = -1;
	question = "How are you feeling?";
	text1 = "_Terrible. Everything-- everything's burning, the room is swimming, I feel-- like I'm being consumed from the inside. I-- I'm sorry that it wound up like this. Sorry I couldn't help you all._";

begintalknode 13;
	state = 4;
	nextstate = -1;
	question = "What do you think of Sergeant Burden?";
	text1 = "He considers the question for a while, trying to recall who and what you're talking about. _Oh, Marie. I-- I always knew she had it, that she could lead if she put her mind-- put her mind to it._";
	text2 = "_A-- a tragedy that her first time in charge ended like-- like this. She could have done so much more-- everything was just-- was just stacked against her this time. Proud... Knew she could... make it._";

begintalknode 14;
	state = -1;
	nextstate = 5;
	question = "Private Evrey";
	text1 = "Private Evrey crouches alongside Captain Ainsley, caring for the ailing man in any way he can. Since you have no food, no medicine, and no herbs this means that giving Ainsley cups of warm water is about all he can do.";
	text2 = "_Well, h-hey Vincent. I- I don't suppose you've ever been in a situation like this before. Not-- not the kind of thing you sign up for._ He looks up and gives you a wry, shaky smile.";
	text5 = "Private Evrey holds a cup of steaming water to Ainsley's lips, sparing drinks for himself from time to time. _Sit by the fire, Vincent. It won't warm you much, but at least it feels like you're doing something to keep yourself going._";
	action = INTRO;

begintalknode 15;
	state = 5;
	nextstate = 6;
	condition = get_flag(9,5) == 0;
	question = "Do you think we're going to make it?";
	text1 = "_All trip I've been trying to keep thoughts like that out of my head, not with much success sometimes, but-- but I- I've tried to push them to the back of my mind. I've tried not to act cowardly on my first mission._";
	text2 = "_But when I feel like the living dead, I couldn't stand to save my life, and I can't feel my feet-- hell, can't tell if they haven't fallen off already-- how can I not give in to despair?_";
	text3 = "_What can we do? You guys are the v-veterans, but everybody else is as bloody lost as I am. This sure as hell isn't what I signed up for._";

begintalknode 18;
	state = 6;
	nextstate = -1;
	condition = get_flag(9,5) == 0;
	question = "We're going to get out of here, just watch.";
	text1 = "_I'd like to b-believe that, I might have earlier this week, but after all that's happened how can I still hope to get out of here?_";
	text2 = "_Even if we s-somehow recover, somehow find the strength to leave this b-basement, the Beast is still out there. It's killed four of our group, and we haven't done anything to it. H-how can you kill that? Hopeless... hopeless..._ He trails off.";
	action = END_TALK;
	code = 
	set_flag(9,5,1);
break;

begintalknode 19;
	state = 6;
	nextstate = -1;
	condition = get_flag(9,5) == 0;
	question = "So long as you understand that.";
	text1 = "_Five days ago I wouldn't have been able to come to grips with that fact, that we aren't going to get out of here alive. But-- after all I've seen I came to the conclusion on my own-- this is hopeless._";
	text2 = "_But don't think I'm giving up,_ he grins, _Oh no, I j-joined this army to fight, to fight and do my duty. I can't die in peace until I can say 'There was nothing else I could have done,' and I won't die until I can say just that._";
	action = END_TALK;
	code = 
	set_flag(9,5,1);
break;

begintalknode 16;
	state = 5;
	nextstate = -1;
	question = "How is Ainsley doing?";
	text1 = "_Not so well. Adrianna has been doing her best with Erasmus and Ewett both dead, but the time in prison was what did it. A goblin lair is just not an opportune clinic._";
	text2 = "_The filth, the parasites-- well I guess you were there. Anyway it has a terrible effect on open wounds. We have no medicine to treat the infection, nor to treat any of the frostbite or hypothermia from the elements._";
	text3 = "_All we have is warm water-- hell even I can give minister that and I'm hopeless with medicine._";

begintalknode 17;
	state = 5;
	nextstate = -1;
	question = "Where is your flute?";
	text1 = "He pulls the instrument from his pack. _I don't think I can even play it. I've been trying to catch my breath ever since we got here, the air is so thin. My lips feel numb, its an effort to even talk..._";
	text2 = "He trails off, and stares at the flute in his lap in silence. Finally he puts it back in its case and away in his pack. _I can't play, can't stand-- bloody useless. All of it-- all b-bloody useless. Maybe I can use it for firewood or something._";

begintalknode 20;
	state = -1;
	nextstate = 7;
	question = "Sergeant Burden";
	text1 = "Sergeant Burden stands and surveys the room-- or sags rather, even force of will can do nothing against sheer exhaustion. Nevertheless she does stand, and watches over the group grimly as they prepare.";
	text2 = "She motions you over, and waves away your salute. _I don't care HOW officer-like I am acting, I won't have that around here. Besides, we have important business to get down to._";
	text5 = "Sergeant Burden dispenses with the pleasantries, _There is pressing business, Vincent. We will live or die depending on the next few hours, no time for small talk._";
	action = INTRO;

begintalknode 21;
	state = 7;
	nextstate = 8;
	condition = (get_flag(9,1) == 0);
	question = "What are we doing?";
	text1 = "_Our situation grows bleak, Vincent, but I don't have to tell you that. The group's spirits are flagging, we have no food, we are weak with exhaustion, and we're miles from civilization._";
	text2 = "_And who do they turn to? Me, that's who. Well I'll tell you Vincent, I've done my bloody best, gave this my all, put it all on the line, and this is where it got us._";
	text3 = "_It got us with our backs against the wall, that's where. Now I have to do it again, one more throw to see if we can get out of this-- bet the farm and hope when the dice settle they come up seven._";
	text4 = "_And I need your help._";

begintalknode 22;
	state = 8;
	nextstate = 9;
	question = "Why me?";
	text1 = "_Look around you, Vincent. Not a man here believes we will walk out of here alive. There is nobody left but you and me. We're as weak as the others, but I will keep on fighting, and if I judged you right I think you will too._";
	text2 = "_We'll take the gamble one last time-- it's just men's lives at stake._ She grins at you wryly.";

begintalknode 23;
	state = 9;
	nextstate = -1;
	question = "What are my orders?";
	text1 = "_I am splitting up the group, sending everybody out in groups of two to look for resources. Ainsley will stay behind of course, and Private Evrey to watch after him. So two groups of two, and one group of one._";
	text2 = "_You, Vincent, will be that group of one. If you collapse there will be nobody to bring you back, if you falter nobody to lean back on. You were the only one fit for the job, don't let me down-- don't let US down._";
	text3 = "She hesistates for a moment, then reaches into her pack. _Here, take this._ She says as she hands you a folded packet, _It's some medical supplies from our first aid kit that weren't completely ruined by the hobgoblins. You should have them._";
	code = 
	set_flag(9,1,1);
	toggle_quest(3,1);
break;

begintalknode 24;
	state = 9;
	nextstate = -1;
	question = "So you still think we can survive this?";
	text1 = "_Orrin said something to me in those minutes before he turned back. 'It is not over until you say it's over. You will not fail if you refuse to fail. Do what you must.'_";
	text2 = "_I never bought into his fates and predictions, but the words struck me. He was right, Vincent, it isn't over until it's over. We CAN get out of here, we CAN accomplish what we were sent here for._";
	text3 = "_If we are breathing there is hope. Do not forget that._";

begintalknode 25;
	state = 7;
	nextstate = -1;
	question = "What is this place?";
	text1 = "_Hell if I know, Erasmus was the one who wanted to shoot for this tower and you were the only one he gave any details to. Apparently it's an old Empire watch tower, and it's been abandoned for centuries. I have my questions, though._";
	text2 = "_This basement, for example. I can hear a faint humming in the distance, machinery perhaps? But why would machinery be beneath a watch tower, and why would it still be running after all these years? And most importantly, are there supplies here?_";
	text3 = "You listen closely and indeed you hear the humming she spoke of. It IS odd.";

begintalknode 26;
	state = 7;
	nextstate = -1;
	question = "How is the group's morale?";
	text1 = "_Terrible, and why shouldn't it be? We just survived the run of for our lives, lost a friend, and now it looks like it was all for naught._";
	text2 = "_Looks can be deceiving, though. It is easy to give in to despair, to lay down and slip into darkness, but that is not what we were sent here to do. So morale is low, but they will do what is necessary._";

begintalknode 27;
	state = -1;
	nextstate = 10;
	question = "Fabian";
	text1 = "Fabian crouches by the fire, massaging and rubbing his hands together in an effort to restore sensation to extremeties that you notice are beginning to turn bluish grey.";
	text2 = "_I've been wondering, Vincent, what was a bigger longshot? Escaping the goblin's sacrifice, or somehow getting out of this basement alive?_";
	text3 = "_After the stroke of luck we had earlier, it seemed we were destined to succeed, that things were finally going our way._ He shakes his head in disbelief, _But it just wasn't to be. From the very start it wasn't to be._";
	text5 = "Fabian still crouches by the fire. _If I sit here any longer, I don't think I'll ever stand up. We'd better move out soon, we aren't getting any warmer, stronger, or any less hungry._";
	action = INTRO;

begintalknode 28;
	state = 10;
	nextstate = 11;
	question = "So that's it? You're giving up?";
	text1 = "_Not giving up, I will keep trying until the end, I just have no disillusionments about how this will all end. What if we find food? What if we find medicine? What of it? There is no way out of here except through the snow, and through the Beast._";
	text2 = "_One way or another this is the end. There are only two choices that remain to us, die with honor or die as a coward._";

begintalknode 29;
	state = 11;
	nextstate = -1;
	question = "Do you have any regrets?";
	text1 = "_You know, Vincent, I could be sitting by a fire right now with a lute in my lap instead of this sword, and motley garb instead of this cold metal mail._";
	text2 = "_But if I hadn't joined I'd never have met you or any of my friends. I'd never have learned to look in the mirror and not cringe._";
	text3 = "_I suppose I was asking for this all along-- to go out with honor._ He looks up and grins at you, _Not as fun as you'd think. The songs make it sound more glorious._";

begintalknode 30;
	state = 11;
	nextstate = -1;
	question = "At least we're in good company.";
	text1 = "He claps you on the shoulder, and nods solemnly, _The best, Vincent, the best I could hope for._";
	text2 = "_You know, it'd be easier to want to be around friends when you die if you were an old man in your bed, not on a freezing mountain and they're just there to go down with you._";

begintalknode 31;
	state = 10;
	nextstate = -1;
	question = "What should we do now?";
	text1 = "_Whatever Sergeant Burden asks us to do, that's what. We have to make whatever effort we can, and she's the one who knows how we can do that best._";

begintalknode 32;
	state = 10;
	nextstate = -1;
	question = "What do you think of Orrin's death?";
	text1 = "_What a thing to do, sacrifice yourself for the good of others. THAT is what I enlisted for, that's the kind of death people write songs about-- too bad nobody will ever hear about it._";
	text2 = "_Maybe if things were different, if we were somehow fated to make it down from here, I'd have been the one to write that song for him. That's the kind of thing I would live to sing about, a soldier who gave everything for his fellows._";