GLUCKCLUCK
By Enraged Slith

A HUGE thanks to all my Beta Testers, who actually had to play this scenario:
Nikki, The Turtle Moves, Dantius, and Toby-Linn

All graphics were made or edited by me (save the energy gate, which is a stock graphic),
so please recognize that I am awesome.

Also, thanks to everyone who plays this scenario.  You are all beautiful and
I love you.


HINTS

Gladiator Pit:
Once the undead arive, your primary mission is simply to escape.  Carve your
way up the stairs and exit the area (you'll know when and how).

Troglodyte Fort:
The Shambling Hulk that arrives is also hostile to the troglodytes.  Use this to your advantage.
If you still aren't able to win this fight, try following these steps.
1. Keeping one party member back by the first door, advance the rest of your group to the far end of the hall while in combat.
2. Wait for the Shambling Hulk to make his appearance.
3. Open the nearest door to the barracks with your first party member, and then take care of the gate guard with the rest.
4. End combat inside the wheel room and shut the door (monsters cannot open doors in this game).
5. Turn wheel, open gate.
6. Wait until the Shambling Hulk kills everything.
7. Using either your mage or the Wand of Slow the gate guard dropped for you, keep the Shambling Hulk distracted while you open the final gate and retreat.

Just for some general hints in the rest of the scenario:
1. After you kill the bats outside, buy the dubious merchants' product. It'll make the scenario longer, but it will help you in a later encounter.
2. Check the library in the upstairs of the tower for a scroll of Divine Host. This should help you in the final battle.
3. Use the potion you buy from the Merchants on the second Shambling Hulk you come across. It will kill him instantly.
4. The Necromancer will always summon new units if he runs out. Use this to your advantage. Slowing him makes this fight a sinch.
5. Don't forget about the Wand of Slow. It will save your life.