SDFs for scenario HIM by Thralni

0,0 == 1	START sequence at scenario start finished
0,1 == 1	HIM angry about you leaving
0,2 == 1	message about caved in way-up heard
0,3 == 1	message heard about empty room from distance
0,4 == 1	message heard about room, inside
0,5 == 1	bashed door at 33,7 in
0,6 == 1	seen john

1,0 == 1	message about corpse heard
1,1 == 1	HIM can't see you heard
1,2 == 1	HIM can see you
1,3 == 1	Passage blocked by boulders west
1,4 == 1	Passage blocked by boulders east
1,5 == 1	message when entering east chambers heard
1,6 == 1	message about food lying about heard
1,7 == 1	quickfire triggered
1,8 == 1	xp awarded
1,9 == 1	letter read

2,0 == 1	letter read
2,1 == 1	message about collapsed builings heard
2,2 == 1	message about room with scroll shelves
2,3 == 1	message about cavern with bodies heard
2,4 == 1	message about databanks beta heard
2,5 == 1	message about cave-in heard
2,6 == 1	quickfire unleashed
2,7 == 1	message HIM shall hurt you heard
2,8 == 1	message about depot heard
2,9 == 1	xp awarded

3,0 == 1	message about room heard
3,1 == 1	message about another room heard
3,2 == 1	message about cave-in heard
3,3 == 1	message about cave-in surface heards
3,4 == 1	message about HIM talking heard
3,5 == 1	xp awarded

4,0 == 1	Opened door to HIM room
4,1 == 1	Defeated HIM
4,2 == 1	message about warmth and machinery heard
4,3 == 1	message about scroll room heard
4,4 == 1	message about HIM intro heard
4,5 == 1	found John
4,6 == 1	message about stairs heard
4,7 == 1	makes sure HIM doesn't start talking again after the fight begins
4,8 == 1	message HIM looks worn out heard
4,9 == 1	message about fleeing HMC read => end scenario close
4,10 == 1	rocks fall on you
4,11 == 1	messsage about atrium heard
4,12 == 1	message about office heard
4,13 == 1	message about dead man heard
4,14 == 1	fight with HIM started (2 when HIM is dead)
4,15 == 1	xp awarded
4,16 == 1	xp2 awarded
4,17 == 1	xp3 awarded
4,18 == 1	xp3 awarded

250,0 == ?	this flag corresponds tto amount of memory databnks destroyed
250,1 == ?	this flag corresponds to amount of cakes destroyed
250,2 == ?	coresponds to amount mage_taunt in t4him.txt

VARIABLE flags
200,0 = tick1 for town 0, keeps track of ticks passed
200,1 = tick2 for town 4, keeps track of ticks passed, for when the next quake comes
200,2 = tick_start	in town 4, this keeps track of when HIM was killed and thus when the roof collapses
200,3 = tick_field	in town 4, to keep track of the antimagic field placing checking
200,4 = tick_field	in town 4, second flag to keep track of antimagic field placing checking