beginscendatascript;

// *** CREATURES ***

begindefinecreature 107;
	clear;
	cr_name = "HIM";
	cr_level = 35;
	cr_which_sheet = 509;
	cr_hp_bonus = 1500;
	cr_sp_bonus = 200;
	cr_ap_bonus = 10;
	cr_special_abil = 13;
	cr_default_attitude = 2;
	cr_species = 12;
	cr_default_strategy = 1;
	cr_summon_class = -1;
	cr_what_stat_adjust 1 = 11; // Mage Spells
	cr_amount_stat_adjust 1 = 0;
	cr_what_stat_adjust 2 = 12; // Priest Spells
	cr_amount_stat_adjust 2 = 0;
	cr_what_stat_adjust 3 = 25; // Magery
	cr_amount_stat_adjust 3 = 7;
	cr_immunities 3 = 90; // Mental

begindefinecreature 108;
	clear;
	cr_name = "Machinery";
	cr_level = 1;
	cr_which_sheet = 510;
	cr_hp_bonus = 500;
	cr_special_abil = 0;
	cr_default_attitude = 2;
	cr_default_aggression = 0;
	cr_default_courage = 0;
	cr_species = 12;
	cr_summon_class = -1;
	cr_immunities 3 = 100; // Mental

begindefinecreature 109;
	clear;
	cr_name = "Machinery";
	cr_level = 1;
	cr_which_sheet = 511;
	cr_hp_bonus = 500;
	cr_special_abil = 0;
	cr_default_attitude = 2;
	cr_default_aggression = 0;
	cr_default_courage = 0;
	cr_species = 12;
	cr_summon_class = -1;
	cr_immunities 3 = 100; // Mental
	

// *** TERRAIN ***
	
// Shelves

begindefineterrain 461;
	import = 0;
	te_name = "Shelves";
	te_which_sheet = 502;
	te_which_icon = 0;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
	te_can_look_at = 1;
begindefineterrain 462;
	te_which_icon = 1;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;
begindefineterrain 463;
	te_which_icon = 2;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
begindefineterrain 464;
	te_which_icon = 3;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;

// Coats

begindefineterrain 465;
	te_name = "Coats";
	te_which_sheet = 500;
	te_which_icon = 6;
	te_icon_offset_x = 11;
	te_icon_offset_y = -22;
begindefineterrain 466;
	te_which_icon = 7;
	te_icon_offset_x = -11;

// Closets of all kinds

begindefineterrain 493; // Box open lid
	import = 0;
	te_can_look_at = 1;
	te_special_property = 40;
	te_name = "Closet";
	te_which_sheet = 502;
	te_which_icon = 0;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;
	te_default_script = "swapterrain";
	te_swap_terrain = 271;

begindefineterrain 494; // Box open lid
	te_which_icon = 1;
	te_swap_terrain = 287;

begindefineterrain 495; // Dresser opened
	te_which_icon = 2;
	te_swap_terrain = 288;

begindefineterrain 496; // Dresser opened
	te_which_icon = 3;
	te_swap_terrain = 340;

begindefineterrain 497; // Closet closed
	te_which_icon = 4;
	te_swap_terrain = 498;

begindefineterrain 498; // Closet opened
	te_which_icon = 5;
	te_swap_terrain = 497;

begindefineterrain 499; // Closet closed
	te_which_icon = 6;
	te_swap_terrain = 500;

begindefineterrain 500; // Closet opened
	te_which_icon = 7;
	te_swap_terrain = 499;

begindefineterrain 501;
	te_which_icon = 10;
	te_swap_terrain = 502;

begindefineterrain 502;
	te_which_icon = 11;
	te_swap_terrain = 501;

begindefineterrain 503;
	te_which_icon = 12;
	te_swap_terrain = 504;

begindefineterrain 504;
	te_which_icon = 13;
	te_swap_terrain = 503;

begindefineterrain 505;
	te_which_icon = 14;
	te_swap_terrain = 506;

begindefineterrain 506;
	te_which_icon = 15;
	te_swap_terrain = 505;

begindefineterrain 507;
	te_which_icon = 16;
	te_swap_terrain = 508;

begindefineterrain 508;
	te_which_icon = 17;
	te_swap_terrain = 507;

begindefineterrain 509;
	te_which_icon = 20;
	te_swap_terrain = 510;

begindefineterrain 510;
	te_which_icon = 21;
	te_swap_terrain = 509;

begindefineterrain 424;
	te_which_icon = 22;
	te_swap_terrain = 425;

begindefineterrain 425;
	te_which_icon = 23;
	te_swap_terrain = 424;

begindefineterrain 426;
	te_which_icon = 24;
	te_swap_terrain = 427;

begindefineterrain 427;
	te_which_icon = 25;
	te_swap_terrain = 426;

begindefineterrain 428;
	te_which_icon = 26;
	te_swap_terrain = 429;

begindefineterrain 429;
	te_which_icon = 27;
	te_swap_terrain = 428;

begindefineterrain 430;
	te_which_icon = 30;
	te_swap_terrain = 431;

begindefineterrain 431;
	te_which_icon = 31;
	te_swap_terrain = 430;

// Four imports of already existant closets, but with modifications now

begindefineterrain 271; // Two boxes
	import = 202;
	te_default_script = "swapterrain";
	te_swap_terrain = 493;

begindefineterrain 287;
	import = 203;
	te_default_script = "swapterrain";
	te_swap_terrain = 494;

begindefineterrain 288; // Two dressers
	import = 238;
	te_default_script = "swapterrain";
	te_swap_terrain = 495;

begindefineterrain 340;
	import = 239;
	te_default_script = "swapterrain";
	te_swap_terrain = 496;

// Shelves, again...

begindefineterrain 432; // First four empty ones
	import = 0;
	te_name = "Shelves";
	te_which_sheet = 502;
	te_which_icon = 32;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;
	te_can_look_at = 1;

begindefineterrain 433;
	te_which_icon = 33;

begindefineterrain 434;
	te_which_icon = 34;

begindefineterrain 435;
	te_which_icon = 35;

begindefineterrain 436; // Now four broken ones
	te_which_icon = 36;

begindefineterrain 437;
	te_which_icon = 37;

begindefineterrain 438;
	te_which_icon = 40;

begindefineterrain 439;
	te_which_icon = 41;

begindefineterrain 440; // And finally two filled with scrolls
	te_which_icon = 42;

begindefineterrain 441;
	te_which_icon = 43;

// Broken chairs

begindefineterrain 447;
	import = 225;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 0;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 448;
	import = 226;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 1;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 449;
	import = 227;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 2;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 450;
	import = 258;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 3;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 451;
	import = 225;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 4;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 452;
	import = 226;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 5;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 453;
	import = 227;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 6;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 454;
	import = 228;
	te_name = "Broken chair";
	te_which_sheet = 504;
	te_which_icon = 7;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

// Machinery

begindefineterrain 455;
	import = 324;
	te_name = "Machinery";
	te_which_sheet = 505;
	te_which_icon = 0;

begindefineterrain 456;
	import = 324;
	te_name = "Machinery";
	te_which_sheet = 505;
	te_which_icon = 1;

begindefineterrain 457;
	import = 324;
	te_name = "Machinery";
	te_which_sheet = 505;
	te_which_icon = 2;

begindefineterrain 458;
	import = 324;
	te_name = "Machinery";
	te_which_sheet = 505;
	te_which_icon = 3;

// Broken beds

begindefineterrain 459;
	import = 207;
	te_name = "Bed";
	te_which_sheet = 506;
	te_which_icon = 0;

begindefineterrain 460;
	import = 206;
	te_name = "Bed";
	te_which_sheet = 506;
	te_which_icon = 1;

// Crystal pillar

begindefineterrain 421;
	import = 356;
	te_which_sheet = 507;
	te_which_icon = 0;

// Big pillar for HIM

begindefineterrain 422;
	import = 273;
	te_which_sheet = 507;
	te_which_icon = 1;

// *** ITEMS ***

// Logs

begindefineitem 449;
	import = 198; //trash
	it_name = "Logs";
	it_full_name = "Logs";
	it_junk_item = 0;
	it_identified = 1;
	it_special_class = 4;
	it_floor_which_sheet = 508;
	it_floor_which_icon = 0;
	it_inventory_icon = 0;
	it_weight = 200;

// town 13 scroll

begindefineitem 450;
	clear;
	it_name = "Piece of paper";
	it_full_name = "Scroll";
	it_floor_which_sheet = 1014;
	it_floor_which_icon = 3;
	it_inventory_icon = 4;
	it_variety = 21;
	it_value = 1;
	it_weight = 5;
	it_ability_1 = 207;
 	it_ability_str_1 = 10;
 	it_identified = 1;