begintownscript;

variables;
 
 int i;
  

body; 

beginstate INIT_STATE;

// Setting crime low because Iffy is easily annoyed.
set_crime_tolerance(1);


if (get_flag(0,21) > 0) end();

message_dialog("When you enter, you see two shadows. They are both muffin shaped. One is big, one is small, and it looked like the bigger one ate the smaller one.","");
 set_flag(0,21,1);
 break;
 


beginstate START_STATE;


if(get_crime_level() > 0) {
   message_dialog("That was stupid. Really stupid. You just made Iffy mad. Thus, he decides to eat you. Idiot.","");
  
i = 0;
    while(i < 4) { 
       kill_char(i,3,0); 
      
i = i + 1; 
    }
}
 break;
beginstate EXIT_STATE;
 break;
 
beginstate 10;
 if (get_flag(0,10) == 1){ message_dialog("Iffy told you to go to your commander. You decide to not bother him.","");
 block_entry(1);
 } break;
 
beginstate 11;
 if (get_flag(0,10) == 2){ message_dialog("You've seen the hole. You don't need to see Iffy.","");
 } break;
 