begintalkscript;

variables;
short
bmessage;

begintalknode 1;
    state = -1;
    nextstate = 1;
 question =     "Commander G.";
 text1 = "Surprisingly, here is Commander G once again. Obviously he has survived. And he seems just as surprised to see you.";

begintalknode 2;
 state = 1;
 nextstate = -1;
 question = "H...How did you and the others survive?";
 text1 = "_Hello to you too. To make a long story short, we were ambushed by some muffins...I think. Maybe I was drunk._";
 text2 = "_Well they were too powerful and we had to retreat. We came across a portal and we ended up here. With no way back, we had to start constucting a temporary fort._";
 text3 = "Seeing your confused expression, he shrugs. _I'm really not sure what all happened._";
  begintalknode 3;
 state = 1;
 nextstate = -1;
 question = "Well, what are our orders?";
 text1 = "_Do what you want as long as you are helpful. You are not under my command, so I don't care._";
 begintalknode 4;
 state = 1;
 nextstate = -1;
 question = "Dammit! Why did you have to survive?";
 text1 = "_I...I'm ignoring that!_";
 text2 = "He clearly looks annoyed.";
 
begintalknode 5;
 state = 1;
 nextstate = -1;
 condition = (get_flag(0,23) == 4); question = "What now?";
 text1 = "_Well, we are leaving hoping that the hole is a way out. I don't know what he meant by 'sorry for dragging you into this' but I don't care._";
 
begintalknode 6;
 state = 1;
 nextstate = -1;
 condition = (get_flag(0,10) == 2); question = "What now?";
 text1 = "_Well, we are leaving hoping that the hole is a way out. Apparently you made a friend since he thanked you. But whatever._";
 
begintalknode 7;
 state = -1;
 nextstate = 5;
 question = "Priest";
 text1 = "This is odd, you don't remember seeing this guy";
 text2 = "_What do you want!_";
 begintalknode 8;
 state = 5;
 question = "Why are you here? I have never seen you before.";
 text1 = "_That's because I changed my clothes! Just because it is a game doesn't mean I can't change my clothes! Dumbass!_";
 begintalknode 9;
 state = -1;
 nextstate = 7;
 question = "Merchant";
 text1 = "A sad looking merchant walks around holding a puny-looking dagger";
 begintalknode 10;
 state = 7;
 question = "Why are you holding that dagger?";
 text1 = "_To sell! This is all I had left! Do you want to buy it?_";
 text2 = "You shake your head no. He looks sad and walks on.";
begintalknode 11;
 state = -1;
 nextstate = 11;
 question = "Matt";
 text1 = "You see a kitty. It has a weird look on its face.";
 
begintalknode 12;
 state = 11;
 question = "Hello little kitty, are you all right?";
 text1 = "_Hello. My name is Matt. And I am wondering why my brother put me in here as a cat._";
 text2 = "_Also, I don't really have any importance._";
 
